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Alannah Oleson – ProQuest LLC, 2023
To realize more equitable technology futures, it is not enough to simply adapt technology to be more inclusive "after" it is created. We will also need to equip technology creators with the skills they need to critically reflect upon bias and exclusion "during" the technology design process. The question of how to best to…
Descriptors: Computation, Computer Science Education, Inclusion, Decision Making
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Sandanayake, Thanuja Chandani; Karunanayaka, Shironica Priyanthi; Madurapperuma, Ajith Parakum – Education and Information Technologies, 2021
Open Educational Resources (OER) integrated online courses provide a rich and a flexible learning environment to acquire knowledge and skills among undergraduates. A significant issue with OER-integrated online courses is the poorly addressed instructional design features. Instructionally rich online courses will have a greater impact on both…
Descriptors: Open Educational Resources, Online Courses, Undergraduate Study, Instructional Design
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Ali, Numan; Ullah, Sehat; Raees, Muhammad – Education and Information Technologies, 2022
Virtual Periodic Table (VPT) is an effective software tool to present elements in a conceivable three-dimensional (3D) mode. VPT is used to assist users in their learning before performing any hands-on activities in chemistry laboratory. Various VPTs have been developed for enhancing the learning process of chemistry education. Different types of…
Descriptors: Chemistry, Computer Uses in Education, Demonstrations (Educational), Visual Aids
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Sinha, Neelu; Khreisat, Laila; Sharma, Kiron – Innovate: Journal of Online Education, 2009
Neelu Sinha, Laila Khreisat, and Kiron Sharma describe how learner-interface interaction promotes active learning in computer science education. In a pilot study using technology that combines DyKnow software with a hardware platform of pen-enabled HP Tablet notebook computers, Sinha, Khreisat, and Sharma created dynamic learning environments by…
Descriptors: Feedback (Response), Computer Science Education, Theory Practice Relationship, Active Learning
Xia, Jinyue – ProQuest LLC, 2017
Current online video interaction is typically designed with a focus on straightforward distribution and passive consumption of individual videos. This "click play, sit back and watch" context is typical of videos for entertainment. However, there are many task scenarios that require active engagement and analysis of video content as a…
Descriptors: Interactive Video, Information Seeking, Comparative Analysis, Computer Interfaces
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Balaman, Ufuk – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2021
Computer-supported collaborative writing in online interactional settings has long been a central research topic in TESOL at the interface of social interaction and writing. Although some studies focused on side-by-side participants' social interactions for the co-production of texts, geographically dispersed participants' video-mediated…
Descriptors: Interaction, Videoconferencing, Collaborative Writing, Electronic Learning
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Deng, Shengli; Fang, Yuling; Liu, Yong; Li, Hongxiu – Information Research: An International Electronic Journal, 2015
Introduction: The popularity of social question and answer sites has made it an important and convenient source for obtaining knowledge. This study quantifies how three different system characteristics (interface design, interaction and answer quality) affect users' perceptions (perceived usefulness, perceived ease of use and perceived enjoyment),…
Descriptors: Users (Information), Experience, Information Services, Influences
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Zhang, Shunan; Shan, Cheng; Lee, John Sie Yuen; Che, ShaoPeng; Kim, Jang Hyun – Education and Information Technologies, 2023
Chatbots have shown great potential for language learning. However, previous studies have reported mixed results on the efficiency of chatbot-assisted language learning (CALL). This study integrated the results of previous experimental studies on CALL by using meta-analysis to explore its effectiveness. A total of 61 samples from 18 studies were…
Descriptors: Meta Analysis, Computer Assisted Instruction, Artificial Intelligence, Outcomes of Education
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Karaoglan Yilmaz, Fatma Gizem – Journal of Educational Computing Research, 2017
Today, the use of social network-based virtual learning communities is increasing rapidly in terms of knowledge management. An important dynamic of knowledge management processes is the knowledge sharing behaviors (KSB) in community. The purpose of this study is to examine the KSB of the students in a Facebook-based virtual community created…
Descriptors: Computer Simulation, Communities of Practice, Social Media, Computer Mediated Communication
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Kahn, Jennifer; Jiang, Shiyan – Learning, Media and Technology, 2021
We present a micro-analysis of youth interactions with large complex, socioeconomic datasets and data visualization tools. Middle and high school youth used georeferenced data and data visualization tools to assemble models that present their family migration histories in relation to larger socioeconomic trends in a summer program. Using…
Descriptors: Visualization, Data Use, Data Interpretation, Decision Making
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Ardi, Priyatno – Teaching English with Technology, 2017
The advent of mobile learning platforms and Web 2.0 technologies is believed to provide an autonomous learning space that minimizes the power structure between the teacher and students in Indonesian EFL classes, accommodating the students to display their capacity to navigate their own learning. "Schoology" m-learning platform, a social…
Descriptors: Independent Study, English (Second Language), Second Language Learning, English for Academic Purposes
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Martin, Florence; Parker, Michele A.; Deale, Deborah F. – International Review of Research in Open and Distance Learning, 2012
Interaction is crucial to student satisfaction in online courses. Adding synchronous components (virtual classroom technologies) to online courses can facilitate interaction. In this study, interaction within a synchronous virtual classroom was investigated by surveying 21 graduate students in an instructional technology program in the…
Descriptors: Educational Technology, Virtual Classrooms, Internet, Online Courses
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Kumar, Jeya Amantha; Bervell, Brandford; Osman, Sharifah – Education and Information Technologies, 2020
Google Classroom (GC) has provided affordances for blended learning in higher education. Given this, most institutions, including Malaysian higher educational institutions, are adopting this learning management system (LMS) technology for supporting out of classroom pedagogical. Even though quantitative evidence exists to confirm the usefulness of…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Management Systems
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Yavuzcan, H. Güçlü; Gür, Baris – Design and Technology Education, 2023
This study has two purposes: To clarify how industrial design relates to electronics knowledge and to determine whether industrial design education is sufficient for teaching it. As digital product design is frequently focused on the design of virtual interfaces until recently, less attention was paid to the design of physical interactions and…
Descriptors: Electronic Equipment, Design, Industrial Arts, Knowledge Level
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