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Broisin, Julien; Hérouard, Clément – International Educational Data Mining Society, 2019
How to support students in programming learning has been a great research challenge in the last years. To address this challenge, prior works have mainly focused on proposing solutions based on syntactic analysis to provide students with personalized feedback about their grammatical programming errors and misconceptions. However, syntactic…
Descriptors: Semantics, Programming, Syntax, Feedback (Response)
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Morales-Vidales, J. Abraham; Salazar, S. Alejandro Sandoval; Jacobo-Fernández, Jimena M.; Tlahuice-Flores, Alfredo – Journal of Chemical Education, 2020
This work covers a three-week program designed to provide undergraduate students with a background in structural chemistry and materials science. Sessions are based on the programming of regular polyhedra and their geometrical relationships by using an object-oriented language (i.e., POV-Ray). Three lectures introduce the basics of programming…
Descriptors: Chemistry, Geometry, College Science, Undergraduate Students
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Nagy, Tímea; Csernoch, Mária; Biró, Piroska – Education Sciences, 2021
Previous research proved that teaching spreadsheeting from a programming perspective is much more effective than the widely accepted tool-centered surface approach methods. Spreadsheeting as an introductory programming approach allows students to build up schemata leading to contextualized, concept-based problem-solving. Furthermore, it provides…
Descriptors: Self Evaluation (Individuals), Self Efficacy, Gender Differences, Programming
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Afonso, Olivia; Suárez-Coalla, Paz; Cuetos, Fernando; Ibáñez, Agustín; Sedeño, Lucas; García, Adolfo M. – Cognitive Science, 2019
Abstract Several studies have illuminated how processing manual action verbs (MaVs) affects the programming or execution of concurrent hand movements. Here, to circumvent key confounds in extant designs, we conducted the first assessment of motor-language integration during handwriting--a task in which linguistic and motoric processes are…
Descriptors: Handwriting, Language Processing, Motion, Motor Reactions
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
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Tomic, Bojan; Kijevcanin, Anisja; Sevarac, Zoran; Jovanovic, Jelena M. – IEEE Transactions on Learning Technologies, 2023
Soft skills (such as communication and collaboration) are rarely addressed in programming courses, mostly because they are difficult to teach, assess, and grade. A quantitative, modular, AI-based approach for assessing and grading students' collaboration has been examined in this article. The pedagogical underpinning of the approach includes a…
Descriptors: Artificial Intelligence, Grading, Cooperation, Students
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Chang, Chi-Cheng; Chen, Yiching – Interactive Learning Environments, 2022
This study aims to explore psychomotor performance and perception on task-centered hands-on STEM learning of educational robotics. The study adopted a convergent parallel mixed method to gather both quantitative and qualitative data in the same period of time. Participants were 42 tenth-grade students (25 male students and 17 female students) from…
Descriptors: Mastery Learning, Hands on Science, STEM Education, Robotics
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Durak, Hatice Yildiz; Yilmaz, Fatma Gizem Karaoglan; Yilmaz, Ramazan – Contemporary Educational Technology, 2019
The purpose of this study was to determine the skill levels of secondary school students regarding computational thinking, programming self-efficacy and reflective thinking aimed at problem solving and examine their experiences in the programming training process on robotic activities. Toward this purpose, a 10-week application was conducted with…
Descriptors: Computation, Thinking Skills, Programming, Computer Science Education
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Ng, Kher Hui; Mohd Radzi, Hanisah; Lee, Kean Wah – Technology, Pedagogy and Education, 2023
Creating technological artefacts through hands-on practice has gained traction as a means to rethink educational approaches. This study reports the effectiveness of the maker pedagogy on students' interest in literacy. An evaluation study was conducted involving 112 primary school children, aged 11, in two primary schools in Malaysia with the aim…
Descriptors: Story Telling, Student Interests, Teaching Methods, Elementary School Students
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Lane, Margaret; Grape, Annette – Journal of Teaching in Social Work, 2024
Experiential learning in Master of Social Work (MSW) programs can be an instrumental pedagogical method of juxtaposing theoretical knowledge with tangible hands-on approaches, enhancing student experience through incorporating curriculum beyond classroom settings. This paper seeks to employ the use of educational theorist David Kolb's Theory of…
Descriptors: Experiential Learning, Masters Programs, Social Work, Educational Policy
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
Afterschool Alliance, 2023
Today, students' academic achievement is slowly seeing a return to pre-pandemic trends. Researchers do not estimate a full recovery in the near future, and studies show students continue to struggle with feelings of stress, isolation, anxiety, and depression. As the nation seeks solutions to help young people amidst these struggles, voters and…
Descriptors: After School Programs, Summer Programs, Parent Attitudes, Community Attitudes
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Bravo, Flor A.; Hurtado, Jairo A.; González, Enrique – Education Sciences, 2021
Storytelling and drama are well-known teaching tools that can be used throughout the curriculum for the active participation of students in their own learning process. The introduction of robots in storytelling and drama activities provides students with a meaningful, multisensory, hands-on learning experience. This paper explores the potential…
Descriptors: Robotics, Story Telling, Dramatic Play, Teaching Methods
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Barker, Walter A.; Killian, Eric; Evans, William P. – Afterschool Matters, 2010
Young people in the U.S. are falling behind their peers in the rest of the developed world in science, technology, engineering, and math. The Program for International Student Assessment study, conducted every three years, ranked the U.S. 24th in math and science out of 29 countries in the Organization for Economic Cooperation and Development…
Descriptors: Youth Programs, After School Programs, Science Education, Urban Areas
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Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
This study's goal was to investigate the effect of homogeneous and heterogeneous pairs in terms of individual differences on group compatibility, flow, and coding performance in pair programming. In line with this goal, five individual difference variables of gender, learning style, friendship, the conscientiousness component of personality…
Descriptors: College Students, Programming, Coding, Cooperative Learning
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