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Antero Garcia – Teachers College Record, 2021
Background: This chapter explores player interactions and engagement in tabletop role-playing game settings. Objective: Particularly focusing on the intersection of gaming systems, virtual settings, and player interactions, this chapter seeks to explore how implicit systems shape individuals' experiences and behaviors. Through this focus, the…
Descriptors: Race, Sex, Role Playing, Games
Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
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Werner, Riah – English Teaching Forum, 2018
Mboni Secondary is a government-run school in a rural part of Northern Tanzania. Following the British system, the school provides four years of O-level lower-secondary education to students who have already completed seven years of primary education. While some of the school's 238 students come from the villages near the school, others live…
Descriptors: Foreign Countries, Secondary Education, Public Schools, Rural Schools
Wartella, Ellen, Ed. – Society for Research in Child Development, 2019
The effects of using interactive media have been well studied among young children and adolescents but remain understudied for middle childhood (ages 6-12 years). Children and youth of this age comprise much of the pre-adult population that uses digital games and apps. The Every Student Succeeds Act says that states must give students access to…
Descriptors: Children, Preadolescents, Video Games, Computer Oriented Programs
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Martín-Bylund, Anna – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2017
What are the material-semiotic relationships between a language policy and a table game activity in a bilingual preschool? Using Actor-Network Theory (ANT), the aim of this article is to explore this question, working with both human and nonhuman aspects of the activity, symmetrically, at the same level. The game playing activity takes place at a…
Descriptors: Language Usage, Bilingualism, Bilingual Education, Preschool Children
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Ryu, Dongwan – ReCALL, 2013
Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential…
Descriptors: Discourse Analysis, Video Games, English (Second Language), Second Language Learning
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Walton, Marion; Pallitt, Nicola – Language and Education, 2012
Discussions of "game literacy" focus on the informal learning and literacies associated with games but seldom address the diversity in young people's gaming practices, and the highly differentiated technologies of digital gaming in use. We use available survey data to show how, in South Africa, income inequalities influence consumption…
Descriptors: Literacy, Informal Education, Educational Games, Young Adults
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Saha, Sujay Kumar; Singh, Smriti – MEXTESOL Journal, 2021
In recent years, language games have become a matter of interest for educators not only because of their potential to enhance language learning experiences, but also in the support they give towards creating a multimodal and interactive classroom environment that leads children towards perceptual, behavioural, emotional and cognitive development…
Descriptors: Speech Skills, Communicative Competence (Languages), English (Second Language), Second Language Learning
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Robinson, Andrew M.; Goodridge, Michelle – Journal of Political Science Education, 2021
Literature on simulation games stresses both the need for objective assessment of pedagogical effectiveness and the concern that such assessment may not be happening because it is too difficult. This article speaks to both points by presenting an approach to objectively assess the effectiveness of a simulation called the Human Rights Foreign…
Descriptors: Instructional Effectiveness, Civil Rights, Foreign Policy, International Trade
Lim, Hayoung A.; Ellis, Erica M.; Sonnenschein, David – Child Language Teaching and Therapy, 2022
Music-based speech language interventions have shown promise to support young children with autism, other speech and language deficits, and Dual Language Learners (also known as DLL, English Language Learners, or ELL). Online edtech learning programs may produce greater positive outcomes for children by including parents as mediators of the…
Descriptors: Music Activities, Autism, Pervasive Developmental Disorders, Young Children
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Nelson, Brian C.; Bowman, Catherine D. D.; Bowman, Judd D.; Pérez Cortés, Luis E.; Adkins, Adrianna; Escalante, Edgar; Owen, Brooke L.; Ha, Jesse; Su, Man – Educational Technology Research and Development, 2020
This study examines the impact of a mobile game app on science museum visitors' level of engagement with exhibit content, compared to a non game-based version of the same app. Ask Dr. Discovery (Dr. D) is a question-asking app containing two versions: a Game Mode employing casual game mechanics and an Ask Mode providing a baseline version. We…
Descriptors: Computer Games, Museums, Science Education, Exhibits
Onwuachi-Willig, Angela – Chronicle of Higher Education, 2012
For an untenured faculty member, perception is everything. For outsiders, such as women of color, the task of negotiating and performing identity can prove rather burdensome because of the need to counter negative stereotypes based on race, gender, and class. For many junior faculty members, a recurring conflict is the longstanding tension between…
Descriptors: Women Faculty, Minority Group Teachers, College Faculty, Tenure
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Baig, Lubna Ansari; Ahmer, Zaeema; Tariq, Hira; Arif, Saleema; Sarwar, Zaini – Qualitative Research Journal, 2022
Purpose: Healthcare personnel (HCP) are at high risk of facing violence globally. Their sanctity and respect are threatened by violence in healthcare settings. Mostly, this occurs at the hands of patients and community members. This study explores the reasons for disrespect and violence against HCP by patients and community members in selected…
Descriptors: Health Personnel, Violence, Patients, Interpersonal Relationship
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
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Lozano, Oscar Raul; Solbes, Jordi – International Journal of Research in Education and Science, 2021
Considering students' increasing lack of interest and motivation for science subjects, it becomes almost imperative to introduce different methodology approaches in classrooms. Besides, decontextualized science teaching, where hands on activities are not sufficiently taken into account, can make the students attitude toward science-learning even…
Descriptors: Teaching Methods, Inquiry, Science Instruction, Science Activities
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