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Hathaway, Dawn; Norton, Priscilla – Educational Technology, 2013
Despite the central role that well organized and structured course content plays in engaging online learners with content, the authors point to the absence of guidelines for organizing content in ways that meet course learning goals. Recognizing the need for a design solution and, perhaps, the need for a new design model, "design…
Descriptors: Instructional Design, Online Courses, Educational Technology, Course Content
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Mejia-Puig, Luis Alfonso; Arango, Hugo Dario; Chandrasekera, Tilanka – Design and Technology Education, 2022
The purpose of this study was to explore design student's perceptions over traditional and digital mediums within the design process. In this research, a convenient sample of design students was selected from two universities between Latin America and North America to respond a questionnaire which inquired for the design steps and the type of…
Descriptors: Design, Teaching Methods, Student Attitudes, Undergraduate Students
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Mavroudi, Anna; Fragou, Olga; Goumopoulos, Christos – Designs for Learning, 2019
Ubiquitous Computing, Mobile Computing and the Internet of Things (collectively referred to as UMI herein) involve recent advances in technology areas such as low-cost and miniaturized processing and sensing technologies, high-bandwidth wireless networking and so on. UMI technologies can also support the recent attempts to reform computing…
Descriptors: Computer Science Education, Telecommunications, Handheld Devices, Internet
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Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
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Dorodchi, Mohsen; Dehbozorgi, Nasrin; Fallahian, Mohammadali; Pouriyeh, Seyedamin – Informatics in Education, 2021
Teaching software engineering (SWE) as a core computer science course (ACM, 2013) is a challenging task. The challenge lies in the emphasis on what a large-scale software means, implementing teamwork, and teaching abstraction in software design while simultaneously engaging students into reasonable coding tasks. The abstraction of the system…
Descriptors: Computer Science Education, Computer Software, Teaching Methods, Undergraduate Students
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Snow, Eric; Rutstein, Daisy; Basu, Satabdi; Bienkowski, Marie; Everson, Howard T. – International Journal of Testing, 2019
Computational thinking is a core skill in computer science that has become a focus of instruction in primary and secondary education worldwide. Since 2010, researchers have leveraged Evidence-Centered Design (ECD) methods to develop measures of students' Computational Thinking (CT) practices. This article describes how ECD was used to develop CT…
Descriptors: Evidence Based Practice, Test Construction, Computation, Cognitive Tests
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Mangaroska, Katerina; Giannakos, Michail – IEEE Transactions on Learning Technologies, 2019
As the fields of learning analytics and learning design mature, the convergence and synergies between the two are becoming an important area for research. This paper intends to summarize the main outcomes of a systematic review of empirical evidence on learning analytics for learning design. Moreover, this paper presents an overview of what and…
Descriptors: Data Analysis, Instructional Design, Learning Activities, Databases
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Carlin, Andrew P.; Moutinho, Ricardo – Educational Philosophy and Theory, 2022
This article takes a conceptual approach to an issue of pedagogical relevance--the presence of "teaching and learning moments" within educational environments. We suggest sources of philosophical confusions that design patterns for the classification and creation of typologies of classroom events. We identify three foundational…
Descriptors: Teaching Methods, Learning Processes, Educational Philosophy, Educational Environment
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Erkmann, Malene; Petersen, Anne Kristine; Christensen, Pernille Lomholt – Designs for Learning, 2019
The paper explores the challenges of designing assignments for online learning environments and looks into the use of models as analytic thinking tools for course designers. The paper opens with a discussion on challenges central to designing assignments for online learning environments in higher education. Subsequently, two widely used models for…
Descriptors: Online Courses, Design, Assignments, Professional Continuing Education
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Zhou, Ninger; Pereira, Nielsen; Chandrasegaran, Senthil; George, Tarun Thomas; Booth, Joran; Ramani, Karthik – Research in Science Education, 2021
Design thinking has an important role in STEM education. However, there has been limited research on how students engage in various modalities throughout the design process in hands-on design tasks. To promote middle school students' engineering literacy, it is necessary to examine the use of design modalities during design. Using a case study…
Descriptors: Middle School Students, Engineering, Design, Workshops
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Law, Nancy; Liang, Leming – Journal of Learning Analytics, 2020
Efforts to realize the potential of learning analytics (LA) to contribute to improving student learning and learning design have brought important advances. A review of successful cases of learning analytics applications reveals that: (1) there is a tight coupling between the learning outcome (LO) goals, task sequence design, and the learning…
Descriptors: Learning Analytics, Instructional Design, Integrated Curriculum, Curriculum Design
Budhrani, Kiran – ProQuest LLC, 2022
Attention is being given to improving the design of undergraduate gateway courses (i.e., entry-level, introductory) in the fields of science, technology, engineering, and mathematics (STEM), particularly those facing challenges of large enrollment and high failure rates. Effective course design has been noted as a key strategy for improving the…
Descriptors: STEM Education, College Faculty, Instructional Design, Knowledge Level
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Amory, Alan – Journal of Educational Multimedia and Hypermedia, 2018
This research is about a redesign of the online and mobile app African Storybook (ASb) initiative services that support the creation of openly licensed storybooks for Africa. This redesign was initiated after a review of the ASb web site. The redesign makes use of cultural-historical activity theory principles, including: object of activity, tool…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Books
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Panke, Stefanie; Kohls, Christian; Gaiser, Birgit – Journal of Educational Multimedia and Hypermedia, 2017
The paper discusses best practice approaches and metrics for evaluation that support seamless learning with social media. We draw upon the theoretical frameworks of social learning theory, transfer learning (bricolage), and educational design patterns to elaborate upon different ideas for ways in which social media can support seamless learning.…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Best Practices
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Kustiawan, Usep; Maningtyas, Rosyi Damayani T.; Putra, Arda Purnama; Asmah, Ayu – International Journal of the Whole Child, 2021
Early childhood provides an opportunity for teachers to stimulate, guide, nurture, and plan learning experiences that are helpful in supporting children's abilities and skills. Presently, there is a need for more and varied experiences that are attractive and engaging for children. In this project, teachers provide learning experiences to nurture…
Descriptors: Clothing, Patternmaking, Psychomotor Skills, Early Childhood Education
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