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Showing 1 to 15 of 38 results Save | Export
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Cozzo, Thérèse; Cozzo, Joseph – Mathematics Teacher, 2019
In the late 1800s and early 1900s, increases in metallurgic technology and better manufacturing methods made naval artillery a more powerful force. Guns could fire more powerful shells that could travel farther and hit a target with much greater accuracy. Torpedoes represented a major threat to even the most powerful of warships, forcing captains…
Descriptors: Mathematics Instruction, Mathematical Models, Trigonometry, Mathematical Concepts
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Rychkova, Anastasia; Korotkikh, Alexey; Mironov, Andrey; Smolin, Artem; Maksimenko, Nadezhda; Kurushkin, Mikhail – Journal of Chemical Education, 2020
Orbital Battleship, published in 2016 in this "Journal," is a hands-on competitive exercise which has been shown to be an efficient tool to reinforce the knowledge of the atomic structure. We decided to give it a more futuristic look and are presenting VR Orbital Battleship, a completely immersive collaborative experience which, in…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Educational Games
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Stohlmann, Micah – Australian Mathematics Teacher, 2017
Desmos Battleship is an engaging activity in which students can improve their visualisation skills, and deepen their understanding of linear functions and circles by making connections between algebraic and graphical representations. The Desmos Battleship activity was used in a Saturday STEM (Science, Technology, Engineering, and Mathematics)…
Descriptors: Mathematical Concepts, Technology Uses in Education, Courseware, Educational Games
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Oyelere, Solomon Sunday; Berghem, Simon Malmström; Brännström, Robert; Rutberg, Stina; Laine, Teemu H.; Lindqvist, Anna-Karin – Education Sciences, 2022
Recent studies have shown that children are not adequately physically active and there is a need to increase children's physical activity. This study describes new opportunities and solutions for using existing games and gamification to increase physical activity among children in Sweden. We adopted the principles of Tic-Tac-Training to redesign,…
Descriptors: Curriculum Development, Cooperative Learning, Game Based Learning, Physical Activity Level
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Montejo Bernardo, Jose M.; Fernández González, Alfonso – Journal of Chemical Education, 2021
The periodic table is an essential topic in the teaching and learning of science at all education levels, as it contains information about the main physical and chemical properties of the different elements constituting the matter. However, becoming familiar with the facts behind the periodic table such as the element names and/or symbols, their…
Descriptors: Chemistry, Science Instruction, Scientific Concepts, Educational Games
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Autin, Melanie A.; Gerstenschlager, Natasha E. – Teaching Statistics: An International Journal for Teachers, 2019
The negative hypergeometric distribution is often not formally studied in secondary or collegiate statistics in contexts other than drawing cards without replacement. We present a different context with the potential of engaging students in simulating and exploring data.
Descriptors: Statistics, Teaching Methods, Simulation, Educational Games
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Zagrodnik, James – Strategies: A Journal for Physical and Sport Educators, 2019
Pickleball is being played and taught all over the world. Requiring a combination of touch and power shots, pickleball is a game of both patience and opportunistic play. Despite its popularity, limited teaching resources currently exist for physical educators on how to teach critical pickleball skills in their classroom. "You Dinked My…
Descriptors: Racquet Sports, Games, Athletics, Skill Development
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Kurushkin, Mikhail; Mikhaylenko, Maria – Journal of Chemical Education, 2016
A competitive educational guessing game "Orbital Battleship" which reinforces Madelung's and Hund's rules, values of quantum numbers, and understanding of periodicity was designed. The game develops strategic thinking, is not time-consuming, requires minimal preparation and supervision, and is an efficient and fun alternative to more…
Descriptors: Educational Games, Science Instruction, Thinking Skills, Skill Development
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Riggs, Caroline – School Science Review, 2017
Students make and test a seemingly impossible material made from ice and sawdust that had been developed for possible emergency use during the Second World War. It was open to the students to be creative with their methods of testing the viability of such a material. The thought of making a battleship from ice that would gradually melt seems…
Descriptors: Science Instruction, Water, Science Experiments, Foreign Countries
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Bridge, Dave – Journal of Political Science Education, 2014
Using an example, this article demonstrates how instructors can make use of popular off-the-shelf board games to model politics. I show how the rules of the popular board game "Battleship" can be manipulated to simulate centralization of power and, more specifically, the differences between the Articles of Confederation and the…
Descriptors: Games, Political Issues, Politics, Simulation
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Wilkinson, Deborah; Kinouty, Mary – Primary Science, 2018
The "Mary Rose" was King Henry VIII's favourite battleship, which sank in the Battle of the Solent on 19 July 1545. She was raised in 1982 and brought back to Portsmouth Historic Dockyard where she is now housed in a multiaward-winning museum. The purpose-built Stavros Niarchos Foundation Learning Centre includes a teaching laboratory…
Descriptors: Hands on Science, STEM Education, Elementary School Science, Elementary School Students
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Bradbury, Alice – British Educational Research Journal, 2018
This article examines the impact of a statutory assessment in England, the Phonics Screening Check (PSC), on classroom practices of grouping children by 'ability.' Bearing in mind the argument that assessment is the rudder that steers the otherwise slow-moving battleship of educational practice, it is argued that the PSC has altered how teachers…
Descriptors: Foreign Countries, Phonics, Screening Tests, Elementary School Students
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Durst, Pearce – Composition Forum, 2015
This article advances film as worthy of rhetorical inquiry and deserving of more sustained attention in the advanced composition classroom. The first section identifies various approaches to the "language" of film, which can be adopted to navigate the technical, rhetorical, and cultural concerns needed to compose informed multimodal…
Descriptors: Films, Film Study, Writing (Composition), Advanced Courses
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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Kranz, Sharie R.; Amato, Carlo A.; Freudenthal, Eric A. – Mathematics Teaching in the Middle School, 2013
In this culture of instantaneous technology, students are familiar with immediate feedback. To maintain student engagement, it is vital for teachers to create similarly interactive experiences. Student-centered instruction is important in connecting students to key mathematical concepts. If the connection is not obvious, they may be unaware of…
Descriptors: Feedback (Response), Learner Engagement, Interaction, Mathematics Instruction
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