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Hajli, Mahmood; Bugshan, Hatem; Lin, Xiaolin; Featherman, Mauricio – European Journal of Training and Development, 2013
Purpose: The emergence of Web 2.0 opened a new route for education to use the values derived from this development. The future of e-learning is social learning, where individuals can learn online due to the facility of social media. Social media such as online communities are places for social interactions between users. These social interactions…
Descriptors: Web 2.0 Technologies, Social Media, Educational Technology, Teaching Methods
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Gray, Colin M.; Siegel, Martin A. – Design and Technology Education, 2014
Research on design pedagogy has shown that students progress through a variety of barriers on the path to becoming a successful design practitioner, and that frameworks for explicit reflection can be beneficial to the development of design students. Schön uses the concept of reflection-on- action to describe one form of reflection on design…
Descriptors: Design, Educational Research, Teaching Methods, Freehand Drawing
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Chanpet, Punyapat; Chomsuwan, Komkrit; Murphy, Elizabeth – Technology, Knowledge and Learning, 2020
Project-based learning (PBL) involves a highly complex and learner-centered approach. It relies on formative assessment (FA) with ongoing feedback to help learners move through the PBL process to the eventual co-construction of a shared artefact. Conversation and discussion are central to the process. However, in a face-to-face context of…
Descriptors: Student Projects, Teaching Methods, Formative Evaluation, Feedback (Response)
Schmidt, Aaron – Library Journal, 2010
User experience (UX) is about arranging the elements of a product or service to optimize how people will interact with it. In this article, the author talks about the importance of user experience and discusses the design of user experiences in libraries. He first looks at what UX is. Then he describes three kinds of user experience design: (1)…
Descriptors: Information Management, Library Services, Users (Information), Design
Yang, Tao – ProQuest LLC, 2013
Our connections to the digital world are invoked by brands, but the intersection of branding and interaction design is still an under-investigated area. Particularly, current websites are designed not only to support essential user tasks, but also to communicate an institution's intended brand values and traits. What we do not yet know, however,…
Descriptors: Merchandise Information, Web Sites, Usability, Guidelines
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Blake, Canan; Scanlon, Eileen – Journal of Interactive Media in Education, 2013
Online learning environments offer new opportunities for learning and over the last decade or so a variety of online learning environments have been developed by researchers to facilitate collaborative learning among students. In this paper we will present a case study of a successful collaborative learning design. This involves a near synchronous…
Descriptors: Instructional Design, Synchronous Communication, Online Courses, Seminars
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Herne, Steve; Adams, Jeff; Atkinson, Dennis; Dash, Paul; Jessel, John – International Journal of Art & Design Education, 2013
The "Future Something Project" ("FSP"), a two-year action research project, was devised to nurture the creative and technological talent of small groups of young people at risk by creating a structured network, mentored and driven by creative professionals exploring innovative ways for the two distinct target groups to work…
Descriptors: At Risk Persons, Young Adults, Telecommunications, Information Technology
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Yang, Zhiyuan; Xiang, Wei; You, Weitao; Sun, Lingyun – International Journal of Technology and Design Education, 2021
Design education and practices increasingly involve distributed collaboration. However, its effects on students' design processes, and on the nature of collaboration instruction, remain unclear. The aim of this study was to extend the present understanding of distributed collaborative design by comparing the design activities regarding…
Descriptors: Design, Educational Practices, Teacher Collaboration, Comparative Analysis
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Meyer, Bente – Interactive Technology and Smart Education, 2015
Purpose: This study aims to present findings from an ongoing study in three rural schools in Denmark where videoconferences are used as part of the teaching at lower secondary level. The research focuses on how students learn from videoconferences that are both one-to-many and peer-to-peer. Videoconferencing, conceptualized by the schools in…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Rural Schools
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Christopher Sadorge; Monika Nerland; Åsa Mäkitalo – Vocations and Learning, 2024
Professional learning at work is related to the opportunities to participate in explorative and constructive practices. Co-designing tools and technologies to support work offers such opportunities, which need to be better understood in the field of professional and vocational learning. As digitalisation initiatives become more ambitious and aim…
Descriptors: Allied Health Occupations, Foreign Countries, Health Services, Patients
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Kumar, Jeya Amantha; Bervell, Brandford; Osman, Sharifah – Education and Information Technologies, 2020
Google Classroom (GC) has provided affordances for blended learning in higher education. Given this, most institutions, including Malaysian higher educational institutions, are adopting this learning management system (LMS) technology for supporting out of classroom pedagogical. Even though quantitative evidence exists to confirm the usefulness of…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Management Systems
Zarei, Niloofar – ProQuest LLC, 2022
Narrative is an important part of how humans make sense of the world and express their thoughts and feelings. For children, stories are the predominant way in which they organize and express ideas and imagination. Hence, stories have a significant role in children's various play activities, especially pretend-play. At around the third to fifth…
Descriptors: Elementary School Students, Narration, Writing (Composition), Educational Technology
Aleahmad, Turadig – ProQuest LLC, 2012
A key challenge of the learning sciences is moving research results into practice. Educators on the front lines perceive little value in the outputs of education research and demand more "usable knowledge". This work explores the potential instead of usable artifacts to translate knowledge into practice, adding scientists as stakeholders…
Descriptors: College Students, Study Habits, Ethnography, Time Management
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Yuan, Guangji; Zhang, Jianwei – British Journal of Educational Technology, 2019
A learning community works with a collective knowledge space where members contribute and interact with one another's ideas to advance their community's knowledge. This study aims to explore designs of collective knowledge space to support cross-community interaction. A design experiment was conducted in four grade 5 classrooms with the support of…
Descriptors: Communities of Practice, Grade 5, Elementary School Students, Sharing Behavior
Ripkey, Staci Lynne – ProQuest LLC, 2016
In recent years, external pressures on higher education institutions, including uncertain funding, rising cost of operations, a hyper-competitive environment, and changing student demographics have created new challenges for colleges and universities to respond to as the economic, technological, and political landscape around them change with…
Descriptors: Organizational Change, Universities, Higher Education, Case Studies
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