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Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
Wang, Feihong; Lockee, Barbara B. – Quarterly Review of Distance Education, 2010
The three-dimensional (3D) virtual world is one of the current innovations that has been discussed extensively as the potential medium for online distance education. Despite the heated discussion on the possible applications of 3D virtual worlds for distance education, empirical studies were hard to locate, and little has been written about how…
Descriptors: Distance Education, Content Analysis, Technology Uses in Education, Technology Integration
Larson, Miriam B.; Lockee, Barbara B. – Educational Technology Research and Development, 2009
The competency requirements, content, culture, and value systems of business and industry career environments can differ significantly from that of the higher education context where instructional design and technology (IDT) students receive their formal training. Therefore, faculty should consider how they might provide flexibility in their…
Descriptors: Instructional Design, Career Development, Career Education, Case Studies