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Neumann, Michelle M.; Finger, Glenn; Neumann, David L. – Early Childhood Education Journal, 2017
As we progress in the 21st century, children learn to become proficient readers and writers of both digital and non-digital texts. Knowledge, skills, and understandings of literacy emerge through sociocultural interactions with non-digital tools (e.g., paper-printed books) and digital tools (e.g., touch screen tablets). However, debate is ongoing…
Descriptors: Emergent Literacy, Electronic Learning, Educational Practices, Educational Research
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Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
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Wood, Narelle; Beavis, Catherine; Cloonan, Anne; Hutchison, Kirsten; Pangrazio, Luci; Sefton-Green, Julian – Australian Educational Researcher, 2020
As mobile and connected digital practices reshape social, interpersonal and learning relationships, it is increasingly challenging for teachers and schools to keep pace with rapid change. This paper reports on a professional learning project which set out to support teachers to learn more about how students in their classes used technologies,…
Descriptors: Telecommunications, Handheld Devices, Information Technology, Social Change
Gee, James Paul – Phi Delta Kappan, 2018
In the digital age, young people's most powerful learning opportunities often occur online, in experiences and environments created by people working outside of the K-12 school system. In a sense, the internet has given new life to an older, less formal approach to education, in which individuals seek out and learn from others who share their…
Descriptors: Internet, Access to Information, Simulated Environment, Computer Simulation
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Apostolov, Georgi; Milenkova, Valentina – International Association for Development of the Information Society, 2018
The present article is aimed at focusing on theoretical and practical efforts in promoting various aspects of digital literacy and mobile learning, as well as to explore its dimensions and projections in the university level. The analysis is based on empirical information for the education process revealed specific aspects of the relationship…
Descriptors: Technological Literacy, Telecommunications, Handheld Devices, Educational Technology
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Verenikina, Irina; Kervin, Lisa; Rivera, Maria Clara; Lidbetter, Alison – Global Studies of Childhood, 2016
This study builds on and contributes to research on digital play with young children. Previous research has examined digital play from different viewpoints, but no studies have specifically addressed young children's perspectives as they interact with applications (apps) that have been designed specifically for their age group. While our review of…
Descriptors: Play, Information Technology, Computer Oriented Programs, Childrens Attitudes
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Fleer, Marilyn – International Research in Early Childhood Education, 2016
In the early childhood education literature, a growing number of studies have referenced "digital play." Many of these studies seek to describe how young children play with digital devices, notably, how they engage with different kinds of apps. This work collectively illustrates a range of play behaviours where a number of important…
Descriptors: Play, Imagination, Preschool Children, Handheld Devices
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Hartnett, Maggie – British Journal of Educational Technology, 2017
Digital technology is changing every aspect of life from how we communicate to the way we learn. International trends would suggest that digital access is becoming increasingly widespread in developed countries. But general trends may hide the fact that some households still do not have access to the internet for a variety of reasons. Differences…
Descriptors: Foreign Countries, Socioeconomic Influences, Family Environment, Access to Computers
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Valdemoros-San-Emeterio, M-Angeles; Sanz-Arazuri, Eva; Ponce-de-León-Elizondo, Ana – Comunicar: Media Education Research Journal, 2017
The "Network Society" is identified by accelerated changes that occur between real and virtual worlds. The progress of digital devices has generated a new model of leisure that has conditioned family interactions. The aim of this research was to identify the relationship between digital leisure experiences and perceived family…
Descriptors: Leisure Time, Youth, Secondary School Students, Foreign Countries
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Ugur, Naciye Güliz – International Journal of Technology in Education and Science, 2020
The increasing use of digital technology by young people has become a major concern in the 21st century. This access to technology has led to hot-button arguments surrounding the place of these technologies in our lives and the implications that they have for the future. The incorporation of multimodal and digital technologies in courses has been…
Descriptors: Higher Education, Educational Technology, Undergraduate Students, College Faculty
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Creer, Adele – Journal of New Approaches in Educational Research, 2018
Integrating digital media into classroom practice requires consideration on many levels, how young people access and engage with digital media at the level of media, mode and genre is complex and may redefine how literacy practices in the classroom are perceived. Young people use digital media in their everyday literacy practices and a failure to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Case Studies
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Kucirkova, Natalia; Flewitt, Rosie – Early Child Development and Care, 2020
This paper reports on UK primary school teachers' and children's app developers' views about the potential of using personalized digital resources to promote young children's reading and play with 'smart toys'. Many existing digital resources are 'personalised', that is, the content of a story or game is tailored to an individual child, and the…
Descriptors: Foreign Countries, Elementary School Students, Computer Oriented Programs, Educational Technology
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Pérez-Rodríguez, Amor; Delgado-Ponce, Agueda; Marín-Mateos, Pilar; Romero-Rodríguez, Luis M. – Educational Sciences: Theory and Practice, 2019
The ways in which young people communicate have changed in line with the impact of technologies. This change has been accompanied by growing differences between the young, and their "liquid" experience, and adults with their "solid" experience, and these shapes the state of the question that defines young people as digital…
Descriptors: Foreign Countries, Secondary School Students, Media Literacy, Critical Thinking
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Erwin, Robin W., Jr. – Kappa Delta Pi Record, 2016
For learners who need sight-word practice, including young students and struggling readers, digital flash cards may promote automatic word recognition when used as a supplemental activity to regular reading instruction. A novel use of common presentation software efficiently supports this practice strategy.
Descriptors: Sight Method, Sight Vocabulary, Reading Instruction, Reading Difficulties
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Pangrazio, Luciana – Discourse: Studies in the Cultural Politics of Education, 2016
While it has proved a useful concept during the past 20 years, the notion of "critical digital literacy" requires rethinking in light of the fast-changing nature of young people's digital practices. This paper contrasts long-established notions of "critical digital literacy" (based primarily around the critical consumption of…
Descriptors: Critical Literacy, Technological Literacy, Criticism, Social Differences
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