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Showing 1 to 15 of 115 results Save | Export
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Huh, Youn Jung – Contemporary Issues in Early Childhood, 2017
In contrast to studies focusing on digital games as learning tools, this study shows how young children use digital games as a means of facilitating spontaneous play in their everyday lives. This article highlights how 4 three-year-old children's play with digital games revealed their ability to create new forms of play by mixing their digital…
Descriptors: Video Games, Young Children, Teaching Methods, Educational Technology
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Creer, Adele – Journal of New Approaches in Educational Research, 2018
Integrating digital media into classroom practice requires consideration on many levels, how young people access and engage with digital media at the level of media, mode and genre is complex and may redefine how literacy practices in the classroom are perceived. Young people use digital media in their everyday literacy practices and a failure to…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Case Studies
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Marsh, Jackie; Hannon, Peter; Lewis, Margaret; Ritchie, Louise – Journal of Early Childhood Research, 2017
This article reports a study that explored young children's digital literacy in the home. The aim of the study was to identify the range of digital literacy practices in which children are engaged in the home and to explore how these are embedded into family life and involve family members. Four children, two girls and two boys aged between 2 and…
Descriptors: Young Children, Technological Literacy, Family Literacy, Observation
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Pascoe, C. J. – Theory Into Practice, 2012
A lack of good information about what youth are doing with new media stimulates fears and hopes about the relationship between young people and digital technologies. This article focuses on new modes of inquiry into youth new media use, highlighting the challenges, complexities, and opportunities inherent in studying young people's digital…
Descriptors: Qualitative Research, Educational Innovation, Young Adults, Ethics
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Nuttall, Joce; Edwards, Susan; Mantilla, Ana; Grieshaber, Sue; Wood, Elizabeth – Professional Development in Education, 2015
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. However, teacher uptake of digital technologies in early childhood education and their use with young children in play-based approaches to learning have not been strong. Traditional approaches to the problem of teacher uptake of digital technologies in…
Descriptors: Preschool Teachers, Early Childhood Education, Faculty Development, Play
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Graham, Lynda – Literacy, 2012
In this paper, I describe ongoing research exploring ways in which young teachers' digital lives unfold inside and outside classrooms. I first interviewed teachers in 2006, and identified three different routes into digital worlds: serious solitary self-taught, serious solitary school-taught and playful social. A number of teachers agreed to be…
Descriptors: Literacy, Teaching Methods, Interviews, Literacy Education
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Alsubaie, Jawaher; Ashuraidah, Ali – English Language Teaching, 2017
Online teaching and learning became popular with the evolution of the World Wide Web now days. Implementing online learning tools within EFL contexts will help better address the multitude of teaching and learning styles. Difficulty in academic writing can be considered one of the common problems that students face in and outside their classrooms.…
Descriptors: Writing (Composition), English (Second Language), Second Language Learning, Educational Technology
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Lee, Clifford H.; Soep, Elisabeth – Equity & Excellence in Education, 2016
Critical computational literacy (CCL) is a new pedagogical and conceptual framework that combines the strengths of critical literacy and computational thinking. Through CCL, young people conceptualize, create, and disseminate digital projects that break silences, expose important truths, and challenge unjust systems, all the while building skills…
Descriptors: Critical Literacy, Computation, Thinking Skills, Educational Technology
Altawil, Abdulmohsin – International Association for Development of the Information Society, 2016
Digital media technology has become an integral part of daily life for almost all young students, and for the majority of Saudi EFL (English as a Foreign Language) students. Digital media technology may not be limited to one or two kinds; it has various types such as software and programs, devices, application, websites, social media tools, etc.…
Descriptors: English (Second Language), Second Language Learning, Foreign Countries, Information Technology
Cross, Dawn M. – ProQuest LLC, 2017
Observation is the preferred method of assessing small children in school and play settings. Despite being taught this, based on statements during the interviews of this study, it appears little instruction is dedicated to the performance of this type of authentic assessment. The professional literature surveyed for this study finds that due to…
Descriptors: Evaluation Methods, Interviews, Observation, Beginning Teachers
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Marsh, Jackie – Teachers College Record, 2017
Background: The study reported in this article focuses on an exploration of the role and nature of play in young children's use of toys that connect physical and digital domains. Purpose: The purpose of the article is to explore the nature of the connections that are made in play that transverses physical and virtual domains. The article draws on…
Descriptors: Young Children, Toys, Play, Parent Surveys
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Arnott, Lorna – Early Years: An International Journal of Research and Development, 2016
This article outlines an ecological framework for describing children's social experiences during digital play. It presents evidence from a study that explored how 3- to 5-year-old children negotiated their social experiences as they used technologies in preschool. Utilising a systematic and iterative cycle of data collection and analysis,…
Descriptors: Play, Young Children, Technology Uses in Education, Educational Technology
Koh, Kyungwon – ProQuest LLC, 2011
Contemporary young people are engaged in a variety of information behaviors, such as information seeking, using, sharing, and creating. The ways youth interact with information have transformed in the shifting digital information environment; however, relatively little empirical research exists and no theoretical framework adequately explains…
Descriptors: Qualitative Research, Programming Languages, Young Adults, Information Seeking
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Miño Puigcercós, Raquel – Digital Education Review, 2018
The immersion of societies in the digital and networked age has led to an increase of opportunities for young people to learn across countless face-to-face and online contexts. However, youth disaffection towards school remains high and access to opportunities across and within countries is remarkably unequal. This article builds on the results of…
Descriptors: Educational Technology, Technology Uses in Education, Case Studies, Ethnography
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Sung, Jihyun – Child & Youth Care Forum, 2018
Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…
Descriptors: Toys, Mothers, Play, Parent Child Relationship
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