ERIC Number: EJ1137584
Record Type: Journal
Publication Date: 2017
Abstractor: As Provided
Reference Count: 39
Video Games, Gender, Diversity, and Learning as Cultural Practice: Implications for Equitable Learning and Computing Participation through Games
Richard, Gabriela T.
Educational Technology, v57 n2 p26-43 Mar-Apr 2017
Games, play, and learning have a long and embedded history that outdates digital games by many years. However, video games, computing, and technology have significant and historically documented diversity issues, which privilege whites and males as content producers, computing and gaming experts, and STEM learners and employees. Many aspects of culture and formal education reinforce these dynamics, from who is supported to play to who comes to produce online content for leisure or employment. However, both supportive communities and culturally responsive pedagogies offer evidence of and strategies for equitable design and learning. Herein the author presents research demonstrating that learning is culturally situated in game playing and making, and further presents strategies for designing or integrating games for equitable and inclusive learning.
Descriptors: Video Games, Cultural Context, Design Preferences, Equal Education, Gender Differences, Cultural Differences, Educational Technology, Educational Games, Stereotypes, Social Influences, Educational Strategies
Educational Technology Publications. 700 Palisade Avenue, Englewood Cliffs, NJ 07632-0564. Tel: 800-952-2665; Web site: http://www.bookstoread.com/etp
Publication Type: Journal Articles; Reports - Research
Education Level: N/A
Authoring Institution: N/A