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Showing 1 to 15 of 70 results Save | Export
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Hsin, Ching-Ting; Li, Ming-Chaun; Tsai, Chin-Chung – Educational Technology & Society, 2014
This study aimed to conduct a systematic literature review on empirical studies of how technologies influence young children's learning. Eighty-seven articles published between 2003 and 2013 were identified through the Web of Science database. We employed content analysis to identify the research trends of this topic. "Technology…
Descriptors: Early Childhood Education, Young Children, Educational Technology, Computer Assisted Instruction
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Yiannoutsou, Nikoleta; Johnson, Rose; Price, Sara – Educational Technology & Society, 2021
Digital developments that foreground the sensory body and movement interaction offer new ways of engaging with mathematical ideas. Theories of embodied cognition argue for the important role of sensorimotor interaction in underpinning cognition. For visually impaired children this is particularly promising, since it provides opportunities for…
Descriptors: Psychomotor Skills, Mathematics Instruction, Teaching Methods, Video Technology
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Tang, Kai-Yu; Li, Ming-Chaun; Hsin, Ching-Ting; Tsai, Chin-Chung – Educational Technology & Society, 2016
This paper used a novel literature review approach--co-citation network analysis--to illuminate the latent structure of 87 empirical papers in the field of young children's learning with technology (YCLT). Based on the document co-citation analysis, a total of 206 co-citation relationships among the 87 papers were identified and then graphically…
Descriptors: Young Children, Technology Uses in Education, Educational Technology, Literature Reviews
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McEwen, Rhonda N.; Dubé, Adam K. – Educational Technology & Society, 2015
Communications studies and psychology offer analytical and methodological tools that when combined have the potential to bring novel perspectives on human interaction with technologies. In this study of children using simple and complex mathematics applications on tablet computers, cognitive load theory is used to answer the question: how…
Descriptors: Educational Technology, Computer Uses in Education, Handheld Devices, Mathematics Instruction
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Charania, Amina; Davis, Niki – Educational Technology & Society, 2016
This paper explores the evolution of a large multi-stakeholder partnership that has grown since 2011 to scale deep engagement with learning through technology and decrease the digital divide for thousands of underserved school children in India. Using as its basis a case study of an initiative called integrated approach to technology in education…
Descriptors: Partnerships in Education, Educational Technology, Technology Integration, Case Studies
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Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
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Crompton, Helen; Grant, Melva R.; Shraim, Khitam Y. H. – Educational Technology & Society, 2018
Empirical evidence indicates that students are not learning geometry with relational understanding of the concepts. Studies have shown that digital technologies can support students in mathematics. The purpose of this study was to find which technologies and technological affordances are specific to learners of geometry. This paper presents the…
Descriptors: Geometry, Technology Uses in Education, Educational Technology, Mathematics Instruction
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Valenza, Matheus V.; Gasparini, Isabela; Hounsell, Marcelo da S. – Educational Technology & Society, 2019
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment. What happens, however, is that these games end up being far from children´s expectations, especially when compared to…
Descriptors: Educational Games, Instructional Design, Computer Games, Children
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Liu, Zhichun; Moon, Jewoong – Educational Technology & Society, 2023
In this study, we have proposed and implemented a sequential data analytics (SDA)-driven methodological framework to design adaptivity for digital game-based learning (DGBL). The goal of this framework is to facilitate children's personalized learning experiences for K-5 computing education. Although DGBL experiences can be beneficial, young…
Descriptors: Learning Analytics, Design, Game Based Learning, Computation
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Hwa, Siew Pei – Educational Technology & Society, 2018
Technological applications, especially the use of multimedia courseware have become more common in today's education, stimulating innovative approaches in teaching and learning. With the growing interest of integrating information and communication technologies (ICTs) into learning and teaching, the use of multimedia technology and digital games…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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So, Winnie Wing Mui; He, Qianwen; Cheng, Irene Nga Yee; Lee, Theodore Tai Ho; Li, Wai Chin – Educational Technology & Society, 2021
In recent years, STEM learning has become a new education initiative worldwide. However, little research has considered the needs of students with Intellectual Disabilities (ID) in this initiative. Believing that individuals with disabilities should be evaluated and defined by their capacity, strengths, and broad range of interests and abilities,…
Descriptors: Professional Development, Elementary School Teachers, Elementary School Students, Children
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Tariq, Rabbia; Latif, Seemab – Educational Technology & Society, 2016
A neurological learning disability, termed as Dyslexia, is characterized by difficulties in various aspects of writing skills making the individuals unable to develop age-appropriate and ability-appropriate functional skills. In Pakistan, lack of dyslexia awareness and remedial education training restrains the remediation of dyslexic children at…
Descriptors: Foreign Countries, Dyslexia, Telecommunications, Handheld Devices
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Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
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Su, Yen-Ning; Kao, Chih-Chien; Hsu, Chia-Cheng; Pan, Lu-Chun; Cheng, Shu-Chen; Huang, Yueh-Min – Educational Technology & Society, 2017
Some music has been proved effectively to mitigate anxiety, beneficial to reading. However, little was known on its influence of reading behaviors and outcomes. Thanks to the advance of e-book technology, it becomes possible to track reading rate and outcomes in a real-time manner by the underlying mobile devices. This study intends to examine the…
Descriptors: Classical Music, Anxiety, Reading, Electronic Publishing
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Huang, Yueh-Min; Liang, Tsung-Ho; Chiu, Chiung-Hui – Educational Technology & Society, 2013
As indicated by some studies, the problem of "falling behind" often exists when using computer-assisted learning with children, and gender may be a factor in this. While digital contents presented on various e-readers are promising replacements for paper-and-ink books, the question arises as to whether this emerging technology will have…
Descriptors: Foreign Countries, Gender Differences, Books, Electronic Publishing
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