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Showing 1 to 15 of 24 results Save | Export
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Upegui, David; Coiro, Julie; Battle, Stefan; Kraus, Rudolf; Fastovsky, David – Science & Education, 2022
Systemic oppression includes inequitable education that historically does not fully prepare students for comprehensive participation in society. The tools of science education, however, uniquely enable students to explore social inequities as well as the natural world. Thus, a role of education can be to embed social justice in science curricula.…
Descriptors: Social Justice, Biology, Science Instruction, Science Curriculum
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Rawatee Maharaj-Sharma – Education Inquiry, 2024
Storytelling has the potential to successfully convey knowledge, understanding and experiences in an unintimidating and exciting way to experts as well as non-experts in almost all fields. Storytelling's utility as an information transmission medium makes it an attractive choice for use in classrooms where knowledge sharing, and the construction…
Descriptors: Foreign Countries, Story Telling, Physics, Science Teachers
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Kamuran Özdemir; Yasemin Er Tuna – International Journal of Education and Literacy Studies, 2023
Due to the reflections of the changes and developments in science and technology in the field of education, students need educational opportunities that can meet their changing learning needs. Based on this need, the main purpose of this study is to evaluate the digital storytelling process in history teaching and the contribution of this method…
Descriptors: History Instruction, Story Telling, Educational Technology, Technology Uses in Education
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Romero-Ivanova, Christina Louise; Cook, Paul; Faurote, Greta – English Teaching: Practice and Critique, 2021
Purpose: This study centers on high school pre-teacher education students' reviews of their peers' digital stories. The purpose of this study is twofold: to bring digital storytelling to the forefront as a literacy practice within classrooms that seeks to privilege students' voices and experiences and also to encapsulate the authors' different…
Descriptors: Preservice Teacher Education, High School Teachers, Teacher Attitudes, College Faculty
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Malegiannaki, Irini; Daradoumis, Thanasis; Retalis, Symeon – International Journal of Game-Based Learning, 2021
Serious games are used in the field of cultural heritage as a means to transmit cultural knowledge and enable an experiential contact with cultural content. The authors' aim is to investigate whether a game design exploiting the less used combination of complex storytelling, endogenous cooperation, and competition has the potential to sufficiently…
Descriptors: Story Telling, Educational Games, Game Based Learning, Nonformal Education
Francis, Marlon F. – ProQuest LLC, 2018
The use of technologies in and outside classrooms has attracted young adolescents who must be prepared to embrace the opportunities and face new challenges in the 21st century. Educational systems across the US continue to gravitate toward new technologies such as digital cameras, interactive-boards, and software that have been shown to enhance…
Descriptors: Technology Uses in Education, Story Telling, Active Learning, Student Projects
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Chen, Yunchai; Chuang, Hsueh-Hua; Lacaste, Aurora – Journal of Education and Learning (EduLearn), 2021
Many researchers have focused on online collaborative learning, cross-cultural communication, project-based learning, digital literacy, and digital storytelling but there is no pedagogical framework that incorporates these elements for English as Foreign Language (EFL) teaching. This study based on the qualitative design established a pedagogical…
Descriptors: English (Second Language), Second Language Instruction, Student Projects, Problem Based Learning
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Marlatt, Rick – Journal of Adolescent & Adult Literacy, 2019
Implementation of digital literacies in secondary literature study can result in increased textual engagement and explorations of identity. The author describes the results of practitioner research at a Midwestern U.S. high school in which senior AP students created short films as a way to analyze literature circle texts. The purpose of the study…
Descriptors: Films, Video Technology, Advanced Placement, Self Concept
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Stenliden, Linnéa; Bodén, Ulrika; Nissen, Jörgen – Journal of Research on Technology in Education, 2019
The study explores students' production of interactive visualized stories with visual analytics (VA). The aim is to understand emerging interactions in classrooms of grades 7-9 students when visual storytelling methods are playing a part in producing social science content. The dual aspects of visual literacy, information retrievement paired with…
Descriptors: Grade 7, Grade 8, Grade 9, Story Telling
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Scandola, Michele; Fiorini, Paolo – Themes in Science and Technology Education, 2013
Digital Storytelling (DST) is a powerful tool for teaching complex concepts. DSTs are typically used in the humanities but several papers have shown that they are also a wonderful tool for the sciences because they are more involving, contextualized and can easily lead to deeper understanding. In the classical use of DST the story is the content,…
Descriptors: Robotics, Fundamental Concepts, Teaching Methods, Story Telling
Truong-White, Hoa; McLean, Lorna – Canadian Journal of Education, 2015
This article explores how digital storytelling offers the potential to support transformative global citizenship education (TGCE) through a case study of the Bridges to Understanding program that connected middle and high school students globally using digital storytelling. Drawing on a TGCE framework, this research project probed the curriculum…
Descriptors: Foreign Countries, Transformative Learning, Citizenship Education, Discourse Analysis
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Fahey, Patrick; Cronen, Laura – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2016
Students need a genuine voice in the content, process, outcome, and assessment of their learning so they can take ownership of their education (Jaquith and Hathaway 2012). Digital art portfolios allow students to research, document, and reflect on the development and assessment of their learning. Unlike traditional portfolios, which typically…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Metacognition, Art
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Garnet, Dustin – International Journal of Qualitative Studies in Education (QSE), 2015
Adopting the lens of "new histories" as the basis for my inquiry into the institutional legacy of the art program at Toronto's Central Technical School (CTS), I created a methodological framework informed by the traditional art form of the polyptych, in which many panels are joined together to show and tell multilayered stories connected…
Descriptors: Foreign Countries, Art Education, Story Telling, Art Products
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Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
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Brisco, Nicole D. – SchoolArts: The Art Education Magazine for Teachers, 2009
There are many wonderful experiences and resources from which to create innovative and dynamic works of art. It is important to remember that students don't always have these skills and experiences. It is up to the teacher to provide in-depth prompts to inspire their students to master their technique, as well as the unique storytelling skills a…
Descriptors: Portraiture, Art Activities, Studio Art, High School Students
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