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Ravndal, Stian; Johansen, Ørjan Zazzera; Hammeraas, Gunhild – Journal of Museum Education, 2020
In the interactive game Battle developed by the Garborg Center, a literary museum in Norway, the players face an engaging political case: a fictive nation is considering changing its own unique official language to English. Four interest groups debate the language situation, from different standpoints. Identity, culture, and democracy are all in…
Descriptors: Foreign Countries, English (Second Language), Official Languages, Cultural Background
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Himes, Rachel; Henningsen, Caitlin F. – Journal of Museum Education, 2020
As museums strive to become more welcoming and accessible, house museums occupy complex positions. The Frick Collection's scale is more intimate than that of many art museums; the general stability of the installation renders the collection more familiar, and the taste on display is personal and idiosyncratic rather than authoritative. As…
Descriptors: Art History, History Instruction, Arts Centers, Teaching Methods
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Mesiti, Leigh Ann; Parkes, Alana; Paneto, Sunewan C.; Cahill, Clara – Journal of Museum Education, 2019
"Building Computational Thinkers," a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design…
Descriptors: Capacity Building, Thinking Skills, Middle School Students, High School Students
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Krucoff, Rebecca – Journal of Museum Education, 2019
Museum educators partner with classroom educators in a multitude of ways aimed at enriching student experience. This article examines a five-week museum education course at Pratt Institute for pre-service art teachers taught in the model of a professional development series that could be adapted for many museums and applied to meet the needs of…
Descriptors: Museums, Learning Processes, Teaching Methods, Teacher Collaboration
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Porter, Jason; Garcia, Sydney S. – Journal of Museum Education, 2018
This case study describes the process of designing and implementing a museum school program about race and suggests a number of recommendations for creating meaningful interactions with visitors about complex topics. Education staff at the San Diego Museum of Man set out to teach students about race as a social construct, sharing science that…
Descriptors: Race, Museums, Nonschool Educational Programs, Program Development
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Landsmann, Hannah – Journal of Museum Education, 2017
This article describes the development and implementation of a program at the Jewish Museum in Vienna, "Einfach so? So Einfach" (It's that easy? Yes!), in which students are asked to photograph works that interest them, either because they like the works or because they do not. The works selected by the students make up the discussion…
Descriptors: Foreign Countries, Museums, Program Development, Program Implementation
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Rose, Sarah W. – Journal of Museum Education, 2016
The New Bedford Whaling Museum's High School Apprenticeship Program assists economically disadvantaged New Bedford-area high school students to achieve success in high school and post-secondary education. The museum developed the program as a direct response to low high school graduation rates in New Bedford, one of Massachusetts' poorest cities.…
Descriptors: Adolescents, Museums, Partnerships in Education, Economically Disadvantaged
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Dupuis, Jason; Ludwig-Palit, DeDee – Journal of Museum Education, 2016
In 2011, the Museum of Science and Industry in Chicago, Illinois embarked on the creation of a program that allows middle and high school students to explore community health issues using human patient simulation. MedLab was created to engage students in an authentic exploration of medical science, biology, and human anatomy, with a particular…
Descriptors: Informal Education, Museums, Science Education, Middle School Students
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Harrell, Michelle H.; Kotecki, Emily – Journal of Museum Education, 2015
The Flipped Museum is an innovative model in which high school students engage in online learning before and after a museum experience at the North Carolina Museum of Art. This model, inspired by the "flipped classroom," inverts the delivery and application of knowledge in a museum setting. Beginning with an overview of the pedagogical…
Descriptors: Museums, Technology Uses in Education, Educational Technology, Online Courses
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Bobick, Bryna; Hornby, Jenny – Journal of Museum Education, 2013
This article highlights two separate museum partnerships involving "The Memphis Brooks Museum of Art" in Tennessee, with high school students and undergraduate art education majors from The University of Memphis. An overview of the partnership is offered along with recommendations for museum educators who would like to create…
Descriptors: Museums, Partnerships in Education, High School Students, Undergraduate Students
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Almeida, Adriana Mortara; Martins, Maria Helena Pires – Journal of Museum Education, 2009
The article describes and discusses the use of focus groups and questionnaires to evaluate educational printed material for high school level art teachers prior to publication. The material consisted of "The Notebook of the Investigative Teacher," created by the Instituto Itau Cultural to help teachers develop critical skills in…
Descriptors: Art Teachers, Secondary School Teachers, Art Education, Instructional Material Evaluation