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Showing 76 to 90 of 285 results Save | Export
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Noel, Lesley-Ann M. – Design and Technology Education, 2021
This case study describes many changes to the curriculum of a design thinking for social innovation class at a private university in New Orleans that were prompted by the COVID-19 pandemic. The pre-COVID version of the course offered a practical, experience-based introduction to design-thinking (DT) tools and methods. Students learned to apply…
Descriptors: Case Studies, Teaching Methods, Educational Change, Curriculum Design
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Fleischmann, Katja – Design and Technology Education, 2021
The process of moving the physical design studio experience, where social interaction is a guiding principle, into a detached virtual environment during the COVID pandemic has prompted design educators to re-evaluate what constitutes a traditional studio-based learning system. This shift is based on classroom experiences after design educators…
Descriptors: Design, Studio Art, Teaching Methods, COVID-19
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Brown, James Benedict – Design and Technology Education, 2021
The studio is a space apart in the university, an environment unique to creative and design disciplines. As we emerge into the pre-dawn light of the post-COVID era, we should use the insight gained from the pandemic to speculate about the future. This article invites the reader to speculate about the possibility of a smaller design studio in…
Descriptors: Design, Studio Art, Architecture, Interior Space
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Lehtonen, Miikka J.; Khamisani, Noorin; Gatto, Gionata – Design and Technology Education, 2021
While the pandemic has had a tremendous negative impact on societies, it has nonetheless provided us with a sort of living lab for investigating and exposing consolidated models of design education. The design studio, often conceptualized as a spatio-temporally inhabited milieu with translocal norms and conventions, became a blended environment…
Descriptors: Play, Educational Environment, Electronic Learning, Design
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O'Brien, David – Design and Technology Education, 2021
Australia's first nation people have suffered deep loss stemming from the colonisation of their lands and restrictions on cultural practises. Despite endemic disadvantage, many people maintain profound connections to traditional lands, their "country," and retain a desire to share their cultural knowledge. This presents opportunities for…
Descriptors: Foreign Countries, Indigenous Populations, Land Settlement, Cultural Influences
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Gray, Colin M. – Design and Technology Education, 2021
Our undergraduate UX program at Purdue University launched in 2016 as one of the first UX-focused undergraduate degree programs in the United States, intentionally designed to support the unique characteristics of a residential, research-intensive, land-grant institution. We designed multiple overlapping studio experiences that formed multiple…
Descriptors: Educational Change, Design, Undergraduate Students, Online Courses
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Hepburn, Leigh-Anne; Borthwick, Madeleine – Design and Technology Education, 2021
Traditional design education models foreground place-based learning and teaching approaches that situate educators and students together in the studio. This experience enables an engaged and participatory teaching practice in which over-the-shoulder feedback and peer-to-peer critique become essential formal and informal learning interactions.…
Descriptors: Design, Electronic Learning, Educational Technology, Asynchronous Communication
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O'Toole, Robert; Kelestyn, Bo – Design and Technology Education, 2021
In this paper we present a snapshot of the theories, intentions, practices and outcomes produced by a teaching and learning collaboration. This is located geographically and culturally at the University of Warwick, and temporally across the period 2020-2021 marked by the global pandemic. The case study illustrates how a designerly, flexible, open,…
Descriptors: Foreign Countries, Educational Cooperation, Research Universities, Design
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Karaca Salgamcioglu, Berrak; Genç, Irem – Design and Technology Education, 2021
Design and architecture students who have started university in 2020, unlike the students before, attended virtual studios without experiencing the physical studio environment. The vast majority of them attended classes from their rooms or living rooms of their homes in different cities and tried to meet the requirements of the courses. Their…
Descriptors: Studio Art, Design, College Freshmen, Misconceptions
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Tessier, Virginie; Aubry-Boyer, Marie-Pier – Design and Technology Education, 2021
Critique in design education is redefining itself, but its primary aim still focuses on offering and receiving feedback on workshop projects. The global pandemic has forced teachers to adapt their methods for online workshops. The following paper questions how design critique has changed teaching and learning experiences, focusing on the…
Descriptors: Criticism, Design, Workshops, Feedback (Response)
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Yavuzcan, H. Güçlü; Gür, Baris – Design and Technology Education, 2020
Industrial design education is focused on teaching a combination of various interdisciplinary competencies. One of these projected learning outcomes is to be able to design mechanisms in order to fulfil certain mechanical constraints in products. Studies show that theoretical knowledge supported by practice helps to teach industrial design…
Descriptors: Industrial Arts, Design, Teaching Methods, Interdisciplinary Approach
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Niiranen, Sonja; Ikonen, Pasi; Rissanen, Timo; Rasinen, Aki – Design and Technology Education, 2020
The approaches of learning by doing and making have always been inherent components of Finnish craft and technology education. Craft is a practical subject that involves many hands-on activities during which students actively practice experimentation, investigation, invention, problem-solving and designing skills. The same ideology is utilised in…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Student Attitudes, Foreign Countries
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Klapwijk, Remke; van den Burg, Niels – Design and Technology Education, 2020
Design and Technology Education is an excellent vehicle for the development of the so-called 21st-Century skills, such as creativity, critical thinking and cooperation. However, the development of these skills through design projects does not yet reach its full potential. Formative assessment is able to support the learning of 21st-Century skills.…
Descriptors: 21st Century Skills, Design, Creative Thinking, Elementary School Students
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Vojdanzade, Ladan; Taghizade, Katayoun – Design and Technology Education, 2020
Teaching structure to architecture students is an important part of the architecture curriculum in faculties. Weak points of architecture students in using their knowledge and data in real environments has caused many problems in professional activities or withheld their essential skills. In this situation they cannot use their abilities and…
Descriptors: Teaching Methods, Architectural Education, Problem Based Learning, Masters Programs
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Nievergelt, Verena Huber – Design and Technology Education, 2020
This article discusses a case study combining the qualitative analysis of documents and videofootage. The data was collected during a short collaborative task within an ideation phase with 9-10 year old pupils customizing a store-bought t-shirt. The combination of video and document analysis allows tracing back the emergence of some of the kernel…
Descriptors: Design, Elementary School Students, Cooperative Learning, Dialogs (Language)
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