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Showing 1 to 15 of 72 results Save | Export
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Petersen, Petra – Designs for Learning, 2023
In this study, the aim is to explore what genres can be found in applications used in preschool as a way to facilitate preschool teachers' informed choices and raise awareness concerning the importance of choosing digital content carefully. In particular, applications that facilitate communication beyond a verbal majority language are in focus in…
Descriptors: Computer Oriented Programs, Computer Uses in Education, Preschool Education, Preschool Teachers
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Herfort, Jonas Dreyøe; Tamborg, Andreas Lindenskov – Designs for Learning, 2023
This paper investigates how to reduce the theory-practice gap by making research the object of discussion for researchers and practitioners. The study is situated in the wicked problem of using digital technology in mathematics education. To investigate this problem a workshop of the format data-sprint is conducted, investigating the challenges…
Descriptors: Mathematics Education, Theory Practice Relationship, Educational Technology, Technology Uses in Education
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Lyngbye, Marie; Møller, Anders K. – Designs for Learning, 2023
In this study, we apply theories about self-efficacy, empowerment and motivation to account for the phenomena that people with diabetes Mellitus type 1 express as being influential for people with diabetes' behaviour regarding self-regulation. They must make significant changes to their lifestyle, to keep the disease stabilized. The changes can be…
Descriptors: Diabetes, Patients, Motivation, Empowerment
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Ørevik, Sigrid – Designs for Learning, 2023
While learning activities and text production in language subjects typically include multiple forms of multimodal expression, assessment in the subjects continues to a great extent to depend on students' written texts. As a contribution to an increasing call for alignment of curricular activities and assessment, this article explores an approach…
Descriptors: Semiotics, Learning Activities, Alignment (Education), English (Second Language)
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Sarven Savia McLinton; Sharon Elizabeth Wells – Designs for Learning, 2023
Real-world applications of statistics are rarely 'off the top of your head'; however, statistics and research methods courses default to closed-book exams that only test rote learning. Trending research supports open-book exams testing the application of student knowledge rather than memory, however statistics courses in psychology are lagging…
Descriptors: Statistics, Statistics Education, Undergraduate Students, Tests
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Bergdahl, Nina – Designs for Learning, 2022
In Sweden, upper secondary school teachers made a swift transition into emergency remote teaching in 2020 due to the outbreak of COVID-19. This paper reports on a Design-Based Research intervention in which professional development was designed using the Blended Learning Adoption framework, to support teachers to develop their teaching practices…
Descriptors: Foreign Countries, Secondary School Teachers, Faculty Development, COVID-19
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Kaup, Camilla; Brooks, Eva – Designs for Learning, 2022
Computational thinking (CT) has become central to introducing digital artefacts for educational use. However, little is known about implementing CT in the mathematical school curriculum, and many educational staff members have not been introduced to CT in their initial training. Introducing CT in an educational setting calls for interventions that…
Descriptors: Computation, Thinking Skills, Mathematics Education, Intervention
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Eisenlauer, Volker; Sosa, Diana – Designs for Learning, 2022
This article explores relevant conceptual frameworks and design principles for the planning and implementation of a virtual reality (VR) learning environment in English as a foreign language (EFL) contexts. The primary focus is on what knowledge teachers need to acquire when designing and implementing a spherical video-based training world that…
Descriptors: Video Technology, Computer Simulation, English (Second Language), Second Language Learning
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Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Karatza, Styliani – Designs for Learning, 2022
This paper links Systemic Functional-based multimodal discourse analysis and English as a Foreign Language (EFL) teacher education through the workshop "Multimodal Literacy in the EFL classroom" (MLEFL). Drawing upon 'multimodal analysis for critical thinking' (MACT) pedagogy (O'Halloran et al., 2017) and the Systemic Approach to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis
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Örnekoglu Selçuk, Melis; Emmanouil, Marina; Grizioti, Marianthi; Van Langenhove, Lieva – Designs for Learning, 2022
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and…
Descriptors: Design, Research Methodology, Problem Solving, Games
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Sofkova Hashemi, Sylvana – Designs for Learning, 2022
Drawing on experiences from a large-scale Nordic co-design research project, this paper explores the development of cross-border blended education with the aim to strengthen students' Nordic identity and knowledge of neighboring Nordic languages illuminating the flow of didactical designs students were offered to engage in, i.e. the knowledge…
Descriptors: Foreign Countries, Instructional Design, Blended Learning, Educational Development
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Backman, Ylva; Gardelli, Viktor; Parnes, Peter – Designs for Learning, 2022
In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group's communicative participation during…
Descriptors: Aphasia, Computer Games, Handheld Devices, Telecommunications
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Palmér, Hanna; Björklund, Camilla – Designs for Learning, 2022
This paper reports on a design oriented study conducted in close collaboration between two researchers and three preschool teachers. Within this study, a play-based interview script was designed in accordance with theoretically driven principles. Based on this script, the preschool teachers conducted interviews with children from three preschools…
Descriptors: Preschool Teachers, Researchers, Cooperation, Interviews
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