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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Lima, Adriano Luiz de Souza; Benitti, Fabiane Barreto Vavassori – Informatics in Education, 2021
Interfaces with good usability help their users complete more tasks in less time and with less effort, which gives them greater satisfaction. Given the vast array of options available to users today, usability is an important interface feature that may lead to the commercial success or failure of a software system. Despite its importance, few…
Descriptors: Usability, Computer Interfaces, Computer Software, Undergraduate Students
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da Cruz Alves, Nathalia; Gresse von Wangenheim, Christiane; Martins-Pacheco, Lúcia Helena – Informatics in Education, 2021
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students.…
Descriptors: Creativity, 21st Century Skills, Computer Science Education, Programming
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Trepule, Elena; Volungeviciene, Airina; Tereseviciene, Margarita; Greenspon, Rasa; Costa, Nilza – Informatics in Education, 2021
The main goal of this research is to enhance the understanding of quality criteria for DB metadata for assessment and recognition as factors increasing their value in higher education (HE). To attain this goal, a case study approach centered in one HE institution was used, aiming (a) at an analysis of the "status quo" description of…
Descriptors: Educational Technology, Computer Uses in Education, Recognition (Achievement), Metadata
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Barbosa, Rafael; Souza, Ricardo – Informatics in Education, 2021
Software is usually considered enabler for innovation in education. Thus, it is necessary to investigate: What leads to innovation in education and which, therefore, should be considered in the development of educational software? How to support decision-making for choosing software to be used in teaching and learning? How to evaluate software…
Descriptors: Educational Innovation, Computer Uses in Education, Computer Software, 21st Century Skills
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Debbag, Murat; Cukurbasi, Baris; Fidan, Mustafa – Informatics in Education, 2021
This case study aims at ensuring preservice science teachers to acquire experience by creating paper-based mind maps (PB-MM) and digital mind maps (D-MM) in technology education and to reveal their opinions on these mind mapping techniques. A total of 32 preservice science teachers, enrolled in the undergraduate program of Science Teaching at a…
Descriptors: Cognitive Mapping, Computer Uses in Education, Foreign Countries, Preservice Teachers
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Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students
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Lima, Edviges F. C.; Siebra, Clauirton A. – Informatics in Education, 2021
While virtual learning environments (VLEs) present several advantages, such as spacetime flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches, for example, are based on resources that are not standard for VLEs or usual for students. Thus,…
Descriptors: Cooperative Learning, Virtual Classrooms, Student Behavior, Resource Units
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Martin, Kit; Horn, Michael; Wilensky, Uri – Informatics in Education, 2020
This paper introduces constructivist dialogue mapping (CDM), a new type of concept mapping. CDM encodes what people learn during a non-goal directed learning activity. CDM is a practical means to outline the mini theories users fluidly construct as they explore open-ended learning environments. To demonstrate the method, in this paper we use CDM…
Descriptors: Concept Mapping, Constructivism (Learning), Learning Activities, Concept Formation
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Informatics in Education, 2020
Computer programming skills have been growing as a professional competence also to unqualified end-users who need to develop software in their professional practice. Quality evaluation models of end-user-developed products are still scarce. In this paper, we propose a metric that leverages "When", a condition typically found in…
Descriptors: Computer Software, Computer Software Evaluation, Difficulty Level, Programming Languages
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Juškeviciene, Anita – Informatics in Education, 2020
Computational thinking abilities development is a recent popular research topic. Teachers need support and examples of suiTable STEAM activities that focuses on CT implementation. For this purpose, possible class activities were presented for CT abilities development purpose. Teachers from different disciplines identified possible interconnections…
Descriptors: STEM Education, Art Education, Computation, Thinking Skills
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Delal, Havva; Oner, Diler – Informatics in Education, 2020
This study investigated the role of using unplugged computing activities on developing computational thinking (CT) skills of 6th-grade students. The unplugged computing classroom activities were based on the Bebras challenge, an international contest that aims to promote CT and informatics among school students of all ages. Participants of the…
Descriptors: Middle School Students, Computation, Thinking Skills, Grade 6
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Kurvinen, Einari; Kaila, Erkki; Laakso, Mikko-Jussi; Salakoski, Tapio – Informatics in Education, 2020
In this study we investigate the effects of long-term technology enhanced learning (TEL) in mathematics learning performance and fluency, and how technology enhanced learning can be integrated into regular curriculum. The study was conducted in five second grade classes. Two of the classes formed a treatment group and the remaining three formed a…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Mathematics Achievement
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Palts, Tauno; Pedaste, Margus – Informatics in Education, 2020
Computer science concepts have an important part in other subjects and thinking computationally is being recognized as an important skill for everyone, which leads to the increasing interest in developing computational thinking (CT) as early as at the comprehensive school level. Therefore, research is needed to have a common understanding of CT…
Descriptors: Models, Skill Development, Computation, Thinking Skills
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Peixoto, Maria Joelma; Duarte, Paulo A. S.; Araújo, Pedro T.; Pinto, Pedro I. C.; Sarmento, Wellington W. F.; Trinta, Fernando A. M.; Viana, Windson – Informatics in Education, 2020
Mark Weiser coined the term Ubiquitous Computing (UbiComp) describing a future in which everyday life-objects would have embedded computers providing services anytime and anywhere. This paradigm is theme recurrent in many graduate courses of Computer Science around the world. To better understand the challenge of teaching Ubiquitous Computing…
Descriptors: Computer Science Education, Teaching Methods, Handheld Devices, Measurement Equipment
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