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Showing 1 to 15 of 239 results Save | Export
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Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
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Portela, Carlos dos Santos; Vasconcelos, Alexandre Marcos Lins de; Oliveira, Sandro Ronaldo Bezerra; Souza, Mauricio Ronny de Almeida – Informatics in Education, 2021
The software industry is not satisfied with the preparation level of newly graduated professionals in Computing undergraduate courses. There is a predominance of traditional approaches to the Software Engineering (SE) teaching which proved to be inefficient, because they focus on the content from the professor's viewpoint. This research aims to…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Engineering Education
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Reis, Helena Macedo; Alvares, Danilo; Jaques, Patrícia A.; Isotani, Seiji – Informatics in Education, 2021
Emotions can influence cognitive development and are key elements to the teaching-learning process. Positive emotions (e.g., engagement) can improve the ability to solve problems, store information, and make decisions. On the other hand, negative emotions (e.g., boredom) reduce the capacity to process information at a deeper level, preventing…
Descriptors: Emotional Response, Teaching Methods, Algebra, Mathematics Instruction
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Gokkurt-Ozdemir, Burcin; Yildiz-Durak, Hatice; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Informatics in Education, 2021
The purpose of this study was to investigate the effect of digital concept cartoons and maps in eliminating misconceptions of secondary school students. The research was conducted with 67 students who were studying at three different branches of 7th grade of secondary school. The research was conducted according to semi-experimental design with…
Descriptors: Concept Mapping, Cartoons, Electronic Learning, Teaching Methods
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de Andrade, Tiago Luís; Rigo, Sandro José; Barbosa, Jorge Luis Victória – Informatics in Education, 2021
Distance Learning has enabled educational practices based on digital platforms, generating massive amounts of data. Several initiatives use this data to identify dropout contexts, mainly providing teacher support about student behavior. Approaches such as Active Methodologies are known as having good potential to involve and motivate students.…
Descriptors: Learning Analytics, Distance Education, Dropout Prevention, Data Analysis
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Géssica, Lehmkuhl; Christiane, Gresse von Wangenheim; Martins-Pacheco, Lúcia Helena; Borgatto, Adriano F.; da Cruz Alves, Nathalia – Informatics in Education, 2021
In today's society, creativity plays a key role, emphasizing the importance of its development in K-12 education. Computing education may be an alternative for students to extend their creativity by solving problems and creating computational artifacts. Yet, there is little systematic evidence available to support this claim, also due to the lack…
Descriptors: Models, Self Evaluation (Individuals), Creativity, Computer Science Education
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Trepule, Elena; Volungeviciene, Airina; Tereseviciene, Margarita; Greenspon, Rasa; Costa, Nilza – Informatics in Education, 2021
The main goal of this research is to enhance the understanding of quality criteria for DB metadata for assessment and recognition as factors increasing their value in higher education (HE). To attain this goal, a case study approach centered in one HE institution was used, aiming (a) at an analysis of the "status quo" description of…
Descriptors: Educational Technology, Computer Uses in Education, Recognition (Achievement), Metadata
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Barbosa, Rafael; Souza, Ricardo – Informatics in Education, 2021
Software is usually considered enabler for innovation in education. Thus, it is necessary to investigate: What leads to innovation in education and which, therefore, should be considered in the development of educational software? How to support decision-making for choosing software to be used in teaching and learning? How to evaluate software…
Descriptors: Educational Innovation, Computer Uses in Education, Computer Software, 21st Century Skills
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Lima, Adriano Luiz de Souza; Benitti, Fabiane Barreto Vavassori – Informatics in Education, 2021
Interfaces with good usability help their users complete more tasks in less time and with less effort, which gives them greater satisfaction. Given the vast array of options available to users today, usability is an important interface feature that may lead to the commercial success or failure of a software system. Despite its importance, few…
Descriptors: Usability, Computer Interfaces, Computer Software, Undergraduate Students
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Debbag, Murat; Cukurbasi, Baris; Fidan, Mustafa – Informatics in Education, 2021
This case study aims at ensuring preservice science teachers to acquire experience by creating paper-based mind maps (PB-MM) and digital mind maps (D-MM) in technology education and to reveal their opinions on these mind mapping techniques. A total of 32 preservice science teachers, enrolled in the undergraduate program of Science Teaching at a…
Descriptors: Cognitive Mapping, Computer Uses in Education, Foreign Countries, Preservice Teachers
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Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students
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da Cruz Alves, Nathalia; Gresse von Wangenheim, Christiane; Martins-Pacheco, Lúcia Helena – Informatics in Education, 2021
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students.…
Descriptors: Creativity, 21st Century Skills, Computer Science Education, Programming
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Lima, Edviges F. C.; Siebra, Clauirton A. – Informatics in Education, 2021
While virtual learning environments (VLEs) present several advantages, such as spacetime flexibility, they are still not including proper opportunities and resources for students to engage in collaborative activities with their peers. Recent approaches, for example, are based on resources that are not standard for VLEs or usual for students. Thus,…
Descriptors: Cooperative Learning, Virtual Classrooms, Student Behavior, Resource Units
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