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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Hadi, Said Hirzi; Permanasari, Adhistya Erna; Hartanto, Rudy; Sakkinah, Intan Sulistyaningrum; Sholihin, Mahfud; Sari, Ratna Candra; Haniffa, Roszaini – Education and Information Technologies, 2022
Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z…
Descriptors: Ethical Instruction, Accounting, Business Administration Education, Computer Simulation
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Parlakkiliç, Alaattin – Education and Information Technologies, 2022
Responsive design allows users to benefit from the web page without having to worry about screen size and resolution. The aim of this study is to investigate the effect of responsive design on usability. For this purpose, a questionnaire consisting of a five-point Likert was applied to university students. According to the results, it was seen…
Descriptors: Usability, Web Sites, College Students, Handheld Devices
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Tenório, Kamilla; Pereira, Emanuel; Remigio, Sterfanno; Costa, Derecky; Oliveira, Wilk; Dermeval, Diego; da Silva, Alan Pedro; Bittencourt, Ig Ibert; Marques, Leonardo Brandão – Education and Information Technologies, 2022
Recent studies are increasingly using brain-imaging techniques in the technology-enhanced learning (TEL) context to understand students' cognitive processes during technology-assisted learning, with the ultimate goal to improve students' outcomes in these environments. Given the importance of the promising impact of brain-imaging techniques in the…
Descriptors: Brain, Diagnostic Tests, Educational Technology, Cognitive Processes
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Dorfsman, Marcelo; Horenczyk, Gabriel – Education and Information Technologies, 2022
The emergence of the COVID-19 virus has generated the greatest worldwide disruption of education systems (among others) in generations. In Israel, from the beginning of the pandemic, all universities and colleges quickly adopted an online education system, while the other educational systems did similarly, in part or in full. This study examines…
Descriptors: Coping, College Faculty, Web Based Instruction, Distance Education
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Hu, Yung-Hsiang – Education and Information Technologies, 2022
Prior to the coronavirus disease 2019 (COVID-19) pandemic, due to the rarity of pandemics in recent centuries, suitable conditions did not exist in educational institutions for the implementation of asynchronous distance teaching. No empirical studies have been conducted on whether the considerable environmental changes caused by COVID-19 have…
Descriptors: COVID-19, Pandemics, Electronic Learning, Student Behavior
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Shamburg, Christopher; Amerman, Tracy; Zieger, Laura; Bahna, Samantha – Education and Information Technologies, 2022
This study was an examination of the immediate effects of remote learning during the COVID-19 shutdown in New Jersey during Spring 2020. This mixed methods study relied on survey data capturing the experiences, difficulties, and successes of 708 New Jersey public school educators during the first few weeks of the school closures. These educators…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Koç, Özge; Altun, Emin; Yüksel, H. Gülru – Education and Information Technologies, 2022
Writing is a demanding task for learners in English as a foreign language (EFL) contexts. Students are not given sufficient practice opportunities in the classroom. Hence, they do not feel motivated to write or enjoy writing in English much, and they encounter difficulties in planning, organizing ideas, stating a clear purpose and choosing…
Descriptors: Expository Writing, Computer Simulation, Technology Integration, High School Students
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Cheriguene, Anissa; Kabache, Taieb; Kerrache, Chaker Abdelaziz; Calafate, Carlos T.; Cano, Juan Carlos – Education and Information Technologies, 2022
Technology advancements promote a redefinition of traditional instructional methodologies, as well as the roles of teachers and learners towards an efficient e-learning ecosystem. To date, all existing solutions are combined with the conventional face-to-face learning process. However, the latter can be unexpectedly hindered in some emergency…
Descriptors: Web Based Instruction, Instructional Innovation, Computer Assisted Testing, Emergency Programs
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Garcez, Ana; Silva, Ricardo; Franco, Mário – Education and Information Technologies, 2022
Digital technology always accelerates change, altering organisations culturally, socially and technically. These modifications are known as "digital transformation" (DT). On a much greater scale than DT, the world was changed in 2020 by the COVID-19 pandemic, which re-organised society in the way of thinking, acting, producing, consuming…
Descriptors: Entrepreneurship, Educational Technology, COVID-19, Pandemics
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Yüksel, H. Gülru – Education and Information Technologies, 2022
Many countries responded to the COVID-19 pandemic by transforming all face-to-face (F2F) courses to emergency remote teaching with a sudden decision. This rapid shift was unexpected and staggering for the university students. The purpose of the present study is to explore how students studying in English Medium Instructed (EMI) programs…
Descriptors: Distance Education, COVID-19, Pandemics, Student Attitudes
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Free, Nicholas; Menendez, Hector M., III; Tedeschi, Luis O. – Education and Information Technologies, 2022
The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate animal science programs without prior exposure to animal handling, the necessity for more hands-on, real-life…
Descriptors: Educational Games, Animal Husbandry, Experiential Learning, Undergraduate Students
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le Roux, Daniel B.; Parry, Douglas A. – Education and Information Technologies, 2022
The use of instant messaging groups for various academic purposes is a rising, but largely understudied, trend in higher education institutions. In the present study we investigate the use purposes and outcomes of three types of academic instant messaging groups or AIMGs. Formal AIMGs are created and managed by teaching staff, class AIMGs are…
Descriptors: Computer Mediated Communication, College Students, Academic Achievement, Anxiety
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Buchner, Josef – Education and Information Technologies, 2022
Do generative learning strategies influence the motivational and affective factors of learning with augmented reality? This article explores this highly topical new question in the field of research on educational technology and reports the results of a value-added study that compares two mobile AR learning environments with or without additional…
Descriptors: Learning Strategies, Elementary School Students, Student Attitudes, Computer Simulation
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Al-Maskari, Azzah; Al-Riyami, Thurayya; Kunjumuhammed, Siraj K. – Education and Information Technologies, 2022
Due to the COVID-19 pandemic, Higher Education Institutions (HEI) replaced regular face-to-face teaching with online teaching and learning. However, the shift caused several academic and social concerns for students, such as lack of academic support, lack of adequate resources to support online teaching, lack of socialization, stress, anxiety, and…
Descriptors: COVID-19, Pandemics, Higher Education, College Faculty
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