ERIC Number: ED576687
Record Type: Non-Journal
Publication Date: 2012-Jun
Pages: 36
Abstractor: As Provided
ISBN: N/A
ISSN: N/A
EISSN: N/A
A Literature Review of Gaming in Education. Research Report
McClarty, Katie Larsen; Orr, Aline; Frey, Peter M.; Dolan, Robert P.; Vassileva, Victoria; McVay, Aaron
Pearson
The use of simulations and digital games in learning and assessment is expected to increase over the next several years. Although there is much theoretical support for the benefits of digital games in learning and education, there is mixed empirical support. This research report provides an overview of the theoretical and empirical evidence behind five key claims about the use of digital games in education. The claims are that digital games (1) are built on sound learning principles, (2) provide more engagement for the learner, (3) provide personalized learning opportunities, (4) teach 21st century skills, and (5) provide an environment for authentic and relevant assessment. The evidence for each claim is presented and directions for future research are discussed.
Descriptors: Literature Reviews, Educational Games, Video Games, Educational Technology, Technology Uses in Education, Educational Principles, Learner Engagement, Individualized Instruction, Performance Based Assessment, Thinking Skills, Computer Games, Elementary Secondary Education, Problem Solving, Cooperation
Pearson. One Lake Street, Upper Saddle River, New Jersey 07458. Tel: 800-848-9500; Web site: http://www.pearsoned.com/
Publication Type: Reports - Research
Education Level: Elementary Secondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: Pearson
Grant or Contract Numbers: N/A