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Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2019
Spatial-Temporal Math (ST Math) is game-based, instructional software for K-12 students created by the MIND Research Institute (MIND). ST Math is integrated into classroom instruction, but can also be used in a computer lab or at home. The ST Math software games begin without language and symbol abstractions by posing math programs as purely…
Descriptors: Educational Games, Mathematics Education, Mathematics Instruction, Computer Software
Nakamoto, Jonathan; Rice, John – WestEd, 2017
This study describes the results of a survey administered to alumni of the Network for Teaching Entrepreneurship's (NFTE) education programs. These programs aim to improve the entrepreneurship knowledge and skills of middle and high school students in under-resourced communities throughout the United States. The study was designed to gather…
Descriptors: Networks, Entrepreneurship, Alumni, Surveys
Hale, Sylvie; Dunn, Lenay; Filby, Nikola; Rice, John; Van Houten, Lori – WestEd, 2017
One of the broad intents of the Elementary and Secondary Education Act (ESEA) as amended by the Every Student Succeeds Act (ESSA) is to encourage evidence-based decision-making as a way of doing business. Nonregulatory guidance issued in September 2016 by the U.S. Department of Education (ED) clarifies and expands on both the nature of…
Descriptors: Evidence Based Practice, Educational Improvement, Educational Legislation, Federal Legislation
Wendt, Staci; Rice, John; Nakamoto, Jonathan – WestEd, 2014
The MIND Research Institute contracted with the Evaluation Research Program at WestEd to conduct an independent assessment of mathematics outcomes in elementary school grades across California that were provided with the ST Math program. Spatial-Temporal (ST) Math is a game-based instructional software designed to boost K-5 and secondary-level…
Descriptors: Educational Games, Computer Software, Teaching Methods, Elementary School Mathematics
McCarthy, Betsy; Michel, Lisa; Tiu, Michelle; Atienza, Sara; Rice, John; Nakamoto, Jonathan; Tafoya, Armando – WestEd, 2011
"The Electric Company" ("TEC") television show won the hearts of children because it made learning fun. Thirty years later, the iconic show has returned with the goal of not only teaching literacy, but also numeracy (the ability to work with and understand numbers) and mathematics vocabulary in a fun, entertaining, and engaging…
Descriptors: Feedback (Response), Literacy, Phonics, Formative Evaluation