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Bartholomew, Scott R.; Pehrson, Nathan – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
Dalvi, Anisha Malhotra; Muralidhar, Adithi; Chunawala, Sugra; Dolas, Arundhati; Shinde, Rupali – Technology and Engineering Teacher, 2022
The importance of design and technology (D&T) education has been advocated by numerous researchers over the last three decades. For instance, Nigel Cross suggests that in design education, there are ill-defined problems and "designerly ways of knowing" (2006). Today D&T in school education is employed globally and the common…
Descriptors: Design, Technology Education, Cooperative Learning, Creativity
Hainsworth, Mark; Hainsworth, Laura – Technology and Engineering Teacher, 2018
In this article the authors describe an Integrative Science Technology Engineering and Mathematics (STEM) Education Design-Based Learning (I-STEM ED DBL) activity that invites students to delve into the science, technology, and engineering related to the production of Ötzi's copper axe and to speculate about the circumstances surrounding his…
Descriptors: STEM Education, Science Activities, Metallurgy, Summer Programs
Johns, Gary; Mentzer, Nathan – Technology and Engineering Teacher, 2016
Teachers can find opportunities to incorporate design thinking and scientific inquiry within any lesson where a constraint of the design can be connected to a scientific experiment. Within a lesson, this connection establishes context between engineering and science and can positively impact students' learning and interest in these subjects. The…
Descriptors: Integrated Curriculum, Design, Inquiry, Engineering Education
Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods