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Showing 1 to 15 of 110 results Save | Export
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Han, Jung; Park, Hyeong Kyun; Kelley, Todd R. – Technology and Engineering Teacher, 2023
Engineering design has been central to technology education. Currently, online collaborative platforms for designers are widely used as digital forms of an engineer's notebook. However, traditional forms are still valued as the medium of engineering design during the conceptual phase of design since a paper notebook and pen or pencil allow…
Descriptors: Engineering Education, Notetaking, Design, Creative Thinking
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Bartholomew, Scott R.; Pehrson, Nathan – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
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Dunfee, Alexandra; Brown, Joshua – Technology and Engineering Teacher, 2022
Classrooms are operating differently during the COVID-19 pandemic, especially in lab-based courses. Virtual classrooms utilizing Zoom, Google Meet, or other conferencing software can create challenges for hands-on, lab-based classes. These virtual methods also pose problems for pre-service teacher education students attempting to gain much needed…
Descriptors: Partnerships in Education, Universities, Preservice Teacher Education, College School Cooperation
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Bridges, Theresa – Technology and Engineering Teacher, 2022
In 2011, Virginia's General Assembly enacted legislation that required one credit in a stand-alone personal finance course for graduating students. Subsequently, the Virginia Department of Education developed Standards of Learning (SOLs) for Personal Finance and Economics (Code of Virginia §22.1-200-03B), which included a focus on personal…
Descriptors: State Legislation, Budgeting, Credit (Finance), School Business Relationship
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Cardon, Philip L.; Kinczkowski, Linda; Speelman, Pamela – Technology and Engineering Teacher, 2022
The versatility required for employment continues to change with technological advancements. Some of the top listed skills needed for a career are positive attitude, communication, time management, critical-thinking, and problem-solving (Peart, 2019). How to teach each of these competencies may take different strategies and techniques. This…
Descriptors: Problem Based Learning, Learning Activities, Communication Skills, Critical Thinking
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Dalvi, Anisha Malhotra; Muralidhar, Adithi; Chunawala, Sugra; Dolas, Arundhati; Shinde, Rupali – Technology and Engineering Teacher, 2022
The importance of design and technology (D&T) education has been advocated by numerous researchers over the last three decades. For instance, Nigel Cross suggests that in design education, there are ill-defined problems and "designerly ways of knowing" (2006). Today D&T in school education is employed globally and the common…
Descriptors: Design, Technology Education, Cooperative Learning, Creativity
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Hughes, Andrew J.; Stitzer, Mike – Technology and Engineering Teacher, 2022
The intention of this article is to provide Technology and Engineering Educators (T&EEs) with a more thorough understanding of the product realization process (PRP) being implemented during machine design. Machines can be defined as the combination of simple machines and mechanisms for the purpose of doing work (Hughes & Merrill, 2021b).…
Descriptors: Technology Education, Engineering Education, Equipment, Design
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Isabell, Tonya; Mentzer, Nathan – Technology and Engineering Teacher, 2022
The engineering design process is very involved, and it is easy to superficially treat some design steps by rushing through them. This superficial treatment not only jeopardizes student learning of good design thinking skills, but it also fosters a sense of busywork because students feel as though they are just checking boxes rather than engaging…
Descriptors: Teaching Methods, Design, Engineering Education, Brainstorming
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Hughes, Andrew J. – Technology and Engineering Teacher, 2022
The intention of this article is to provide Technology and Engineering Educators (T&EEs) with a more thorough understanding of implementing the product realization process (PRP) to help manage the design and development processes in their classrooms. The product realization process (PRP) innately involves a practical combination of knowledge,…
Descriptors: Engineering Education, Design, High School Students, Skill Development
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Garofalo, Joe; Corum, Kimberly; Rutter, James – Technology and Engineering Teacher, 2022
In conjunction with local middle schools, the Make to Learn Lab in the School of Education and Human Development at the University of Virginia offered a two-week Summer Engineering Academy for students who completed an introductory engineering course during the previous school year. In that course, students worked with circuits and advanced…
Descriptors: Musical Instruments, Middle School Students, Summer Programs, STEM Education
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Pressley, Hugh; Streit, Will; McCartt, Steven – Technology and Engineering Teacher, 2022
The COVID-19 pandemic has created a plethora of problems globally for school boards, administrators, and teachers of science, technology, engineering, the arts, and mathematics (STEAM). From the beginning of 2020, marginalized students--those who live in low-socioeconomic environments or come from traditionally underrepresented communities or…
Descriptors: Middle School Teachers, High School Teachers, STEM Education, Art Education
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Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
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Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2021
Technology and Engineering Education (T&EE) includes "engineering design challenges" to establish a connection to designing and problem-solving indicative of being an Engineer. Engineering design challenges involving bridges (or towers) have been a common feature of the discipline. These bridge design challenges ask students to…
Descriptors: Design, Engineering Education, Teaching Methods, Problem Solving
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DelPiano, Dylan – Technology and Engineering Teacher, 2021
The Buck Institute for Education defines Project-Based Learning as, "a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge." (What is PBL, 2020). The idea behind this teaching technique is to…
Descriptors: Active Learning, Student Projects, Electronic Learning, Middle School Students
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Pressley, Hugh – Technology and Engineering Teacher, 2021
This article discusses how middle and high school inner-city and rural students can increase their academic achievement and self-efficacy in STEM classes using The Digital Curriculum, a program that incorporates digital technology, software, and a design project. This curriculum, which integrates socially relevant content, gives students a chance…
Descriptors: STEM Education, Middle School Students, High School Students, Urban Schools
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