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Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Forkosh Baruch, Alona; Gadot, Rivka – Technology, Knowledge and Learning, 2021
The purpose of this research was to characterize the curation activity of preservice teachers practicing digital curation by constructing "knowledge exhibitions" in an academic course. Our database included 64 knowledge exhibitions on the Scoop.it platform. Factor analysis of curator's activities resulted in 3 factors, contributing…
Descriptors: Authentic Learning, Preservice Teacher Education, Exhibits, Computer Uses in Education
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Kärner, Tobias; Warwas, Julia; Schumann, Stephan – Technology, Knowledge and Learning, 2021
Addressing heterogeneity in the classroom by adapting instruction to learners' needs challenges teachers in their daily work. To provide adaptive instruction in the most flexible way, teachers face the problem of assessing students' individual characteristics (learning prerequisites and learning needs) and situational states (learning experiences…
Descriptors: Learning Analytics, Heterogeneous Grouping, Computer Uses in Education, Client Server Architecture
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Garofalo, Salvatore G.; Farenga, Stephen J. – Technology, Knowledge and Learning, 2021
This study compared physical and digital models of a scientific topic in order to determine representational competence, short- and long-term cognition, and the extent to which physical or digital interfaces enhance spatial ability. The DNA molecule was used as a representative spatial topic to investigate conceptual and spatial understanding.…
Descriptors: Science Instruction, Concept Formation, Visual Aids, Models
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Kaminska, Dorota; Zwolinski, Grzegorz; Wiak, Slawomir; Petkovska, Lidija; Cvetkovski, Goga; Barba, Paolo Di; Mognaschi, Maria Evelina; Haamer, Rain Eric; Anbarjafari, Gholamreza – Technology, Knowledge and Learning, 2021
This paper introduces, explains and illustrates real-life application of virtual training tool for electrical engineering education. The tool gives users the opportunity to interact with and manipulate 3D models of authentic devices. The users have a possibility to compare structural differences between devices, assemble and disassemble the…
Descriptors: Computer Simulation, Computer Uses in Education, Engineering Education, Electronics
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Ramos Marroquin, Alexandra; Sommer Henao, Karen; Sandoval Albarracín, Javier; Parra, Carlos; Carrillo-Ramos, Angela; Arenas, Juan Jesus; Brijaldo, Mónica; Curiel H., Mariela J.; Pavlich-Mariscal, Jaime A.; Gómez-Morantes, Juan E.; Sabogal, Martha – Technology, Knowledge and Learning, 2021
Geometry teaching in elementary schools in Colombia is a challenging task. Students' problems with this topic have led to below-average performances in the Program of International Student Assessment. To face this challenge, this paper presents Akasha, a personalized software application to reinforce geometry teaching to elementary school children…
Descriptors: Foreign Countries, Geometry, Mathematics Instruction, Elementary School Mathematics
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Tawfik, Andrew A.; Graesser, Arthur; Love, Jenee – Technology, Knowledge and Learning, 2020
Researchers suggest that solving ill-structured problems using project-based learning approaches is one way to engender STEM learning outcomes. However, project based learning poses unique challenges in practice, including the translation of technical information, design of scenarios, facilitation of instruction, and management of student…
Descriptors: Active Learning, Student Projects, STEM Education, Computer Uses in Education