Publication Date
In 2024 | 0 |
Since 2023 | 1 |
Since 2020 (last 5 years) | 2 |
Since 2015 (last 10 years) | 2 |
Since 2005 (last 20 years) | 2 |
Descriptor
Design | 2 |
Educational Games | 2 |
Artificial Intelligence | 1 |
Behavior | 1 |
College Freshmen | 1 |
Computer Games | 1 |
Computer Science Education | 1 |
Data Use | 1 |
Decision Making | 1 |
Feedback (Response) | 1 |
Instructional Effectiveness | 1 |
More ▼ |
Source
Technology, Knowledge and… | 2 |
Author
Agbo, Friday Joseph | 1 |
Aliyu, Muhammad Bello | 1 |
Baker, Ryan S. | 1 |
Balogun, Oluwafemi Samson | 1 |
Bouali, Nacir | 1 |
Owen, V. Elizabeth | 1 |
Oyelere, Solomon Sunday | 1 |
Sunday, Kissinger | 1 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sunday, Kissinger; Oyelere, Solomon Sunday; Agbo, Friday Joseph; Aliyu, Muhammad Bello; Balogun, Oluwafemi Samson; Bouali, Nacir – Technology, Knowledge and Learning, 2023
Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students' motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to…
Descriptors: Usability, Program Evaluation, Instructional Effectiveness, Computer Games
Owen, V. Elizabeth; Baker, Ryan S. – Technology, Knowledge and Learning, 2020
As a digital learning medium, serious games can be powerful, immersive educational vehicles and provide large data streams for understanding player behavior. Educational data mining and learning analytics can effectively leverage big data in this context to heighten insight into student trajectories and behavior profiles. In application of these…
Descriptors: Educational Games, Video Games, Decision Making, Prediction