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Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
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Diego Boerchi; Stefano Cacciamani; Maria Beatrice Ligorio – Technology, Knowledge and Learning, 2024
This study aimed to investigate whether students' Distance Education (DE) acceptance is influenced by the same factors affecting the acceptance of new digital technology. Furthermore, we also study competencies and motivations as factors affecting DE's acceptance. The study was cross-sectional, and linear regressions tested the hypotheses. 165…
Descriptors: Foreign Countries, Psychology, College Students, Bachelors Degrees
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Tomczyk, Lukasz; Fedeli, Laura; Wloch, Anna; Limone, Pierpaolo; Frania, Monika; Guarini, Piergiorgio; Szyszka, Michal; Mascia, Maria Lidia; Falkowska, Joanna – Technology, Knowledge and Learning, 2023
The aim of this research was to compare the level of digital competence of future pedagogical staff (students of pedagogical faculties) in Italy and Poland. The research was conducted using original measurement tools and knowledge tests. The triangulation of techniques and research tools made possible the determination of the level of knowledge of…
Descriptors: Foreign Countries, Preservice Teachers, Technological Literacy, Computer Software
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Licciardello, Feliciana; Consoli, Simona; Cirelli, Giuseppe; Castillo, Carlos; Fernández-Ahumada, Elvira; Montejo-Gámez, Jesús; Taguas, Encarnación V. – Technology, Knowledge and Learning, 2021
This paper explains and analyses a virtual gamification experience developed by a teaching group from the University of Catania (Italy) and the University of Cordoba (Spain). A competition based on professional tasks about hydrological planning was implemented in two subjects on Hydrological Sciences. The teaching experience was designed to…
Descriptors: Technology Integration, Technological Literacy, Interpersonal Competence, Earth Science
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D'Aprile, Gianvito; Ligorio, Maria Beatrice; Ulloa Severino, Antonio – Technology, Knowledge and Learning, 2019
Based on behavioral science assumptions, the main purpose of this study is to validate a theoretical model of the relationship between serious game play, patient empowerment and health-related behaviors. We first hypothesized that serious games for health enhanced patients' empowerment-related education; second, we expected that gender may…
Descriptors: Educational Games, Health Education, Patient Education, Health Behavior