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Jones, M. Gail; Ennes, Megan; Weedfall, Drew; Chesnutt, Katherine; Cayton, Emily – Research in Science Education, 2021
There is growing evidence that science capital (science-related forms of social and cultural capital) and family habitus (dispositions for science) influence STEM career decisions by youth. This study presents reliability and validity evidence for a survey of factors that influence career aspirations in science. Psychometric properties of the…
Descriptors: Measures (Individuals), Sciences, Social Capital, Cultural Capital
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Koyunlu Ünlü, Zeynep; Dökme, Ilbilge – Research in Science Education, 2020
According to a report by the Turkish Industry and Business Association, Turkey will need approximately 1 million individuals to be employed in Science Technology Engineering Mathematics (STEM) fields by 2023, and 31% of this requirement will not be met. For continuous economic development, there is a need to integrate STEM into education in…
Descriptors: Middle School Students, Science Careers, Vocational Interests, Foreign Countries
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Opitz, S. T.; Neumann, K.; Bernholt, S.; Harms, U. – Research in Science Education, 2019
Energy is considered both as a disciplinary core idea and as a concept cutting across science disciplines. Most previous approaches studied progressing energy understanding in specific disciplinary contexts, while disregarding the relation of understanding across them. Hence, this study provides a systematic analysis of cross-disciplinary energy…
Descriptors: Energy, Scientific Concepts, Biology, Chemistry
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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Gulacar, Ozcan; Sinan, Olcay; Bowman, Charles R.; Yildirim, Yetkin – Research in Science Education, 2015
A study is presented that explores how students' knowledge structures, as related to the scientific method, compare at different student ages. A word association test comprised of ten total stimulus words, among them "experiment," "science fair," and "hypothesis," is used to probe the students' knowledge structures.…
Descriptors: Scientific Methodology, Science Education, Word Lists, Stimuli
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Horak Smith, Kathy; Silva, Cecilia; Weinburgh, Molly H.; Jones, Natalie Smith; Riggs, Beth – Electronic Journal for Research in Science & Mathematics Education, 2023
Part of learning a new discipline is learning the language used in the discipline. For mathematics, emergent multilingual learners (EML) must learn English and mathematical symbols in order to make meaning and communicate. The mathematics community's understanding of communication is complex and includes the use of natural language, incorporation…
Descriptors: Multilingualism, English Language Learners, Mathematics Education, Language Usage