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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Tirre, Frederike; Kampschulte, Lorenz; Thoma, Gun-Brit; Höffler, Tim; Parchmann, Ilka – Research in Science & Technological Education, 2019
Background: This article describes the design and the evaluation of a student lab program on the topic of nanoscience and technology (NST), mainly focusing on Nanoscience and its applications. The program was designed for students in grades 8-10 and was part of a larger outreach program of the Collaborative Research Center 'Function by Switching'…
Descriptors: Science Instruction, Design, Science Laboratories, Intervention
Schroeder, Meadow; McKeough, Anne; Graham, Susan A.; Norris, Stephen P. – Research in Science & Technological Education, 2019
Background: Uncertainty is a crucial element of scientific knowledge growth. Students should have some understanding of how science knowledge is developed and why scientific conclusions are considered more or less certain than others. A component of the nature of science, it is considered an important aspect of science education and allows…
Descriptors: Student Attitudes, Scientific Principles, Grade 5, Grade 9