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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Canlas, Ian Phil – Research in Science & Technological Education, 2021
Background: Understanding students' preconceptions is an important initial step towards a successful and meaningful learning in physics. This is more relevant and important especially for concepts that are introduced formally as early as preschool including friction. Visual representation maybe often used as an aid to teaching, however,…
Descriptors: Physics, Concept Formation, Scientific Concepts, Grade 7
Lin, Kuen-Yi; Hsiao, Hsien-Sheng; Williams, P. John; Chen, Yu-Han – Research in Science & Technological Education, 2020
Background: STEM education has become a focus of research and teaching interest in recent years. However, not all scholars agree on the definition and purpose of STEM education. This paper summarizes related past research and suggests that, according to the requirements of Taiwan's educational environment, STEM education should focus on the…
Descriptors: STEM Education, Middle School Students, Student Attitudes, Technology Uses in Education
Baser, Derya; Ozden, M. Yasar; Karaarslan, Hasan – Research in Science & Technological Education, 2017
Background: Blending collaborative learning and project-based learning (PBL) based on Wolff (2003) design categories, students interacted in a learning environment where they developed their technology integration practices as well as their technological and collaborative skills. Purpose: The study aims to understand how seventh grade students…
Descriptors: Foreign Countries, Cooperative Learning, Active Learning, Student Projects
Uçar, F. Melike; Sungur, Semra – Research in Science & Technological Education, 2017
Background: Numerous studies have been conducted to investigate the factors related to science achievement. In these studies, the classroom goal structure perceptions, engagement, and self-efficacy of the students have emerged as important factors to be examined in relation to students' science achievement. Purpose: This study examines the…
Descriptors: Self Efficacy, Learner Engagement, Science Achievement, Goal Orientation