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Showing 1 to 15 of 164 results Save | Export
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Guillén-Gámez, Francisco D.; Linde-Valenzuela, Teresa; Ramos, Marta; Mayorga-Fernandez, María J. – Research and Practice in Technology Enhanced Learning, 2022
In the current socio-health situation, new educational challenges have emerged, such as the need to implement a virtual tutorial action. Therefore, this study has three objectives: (1) to investigate the level of digital competence that early childhood and primary school teachers possess to carry out quality online tutorial actions; (2) to analyse…
Descriptors: Predictor Variables, Technological Literacy, Early Childhood Teachers, Elementary School Teachers
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Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
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Gao, Yanjun; Wong, Su Luan; Khambari, Mas Nida Md.; Noordin, Nooreen – Research and Practice in Technology Enhanced Learning, 2022
Research on online faculty professional development (OFPD) in higher education has increased in recent years. As there is, nevertheless, a scarcity of quantitative investigations on research publications in this area, a bibliometric analysis of 248 publications collected from the Scopus database was conducted. Biblioshiny and VOSviewer software…
Descriptors: Bibliometrics, College Faculty, Web Based Instruction, Faculty Development
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Abdul Ghani, Azril Shahreez; Abdul Rahim, Ahmad Fuad; Yusoff, Muhamad Saiful Bahri; Hadie, Siti Nurma Hanim – Research and Practice in Technology Enhanced Learning, 2022
The application of gamified elements to PBL to promote student engagement has not been systematically described. Hence, we conducted a review based on Arksey and O'Malley's five-stage scoping review framework, involving research question identification, relevant study identification, study selection, data charting, and result collating and…
Descriptors: Problem Based Learning, Educational Environment, Game Based Learning, Literature Reviews
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Fernández-Batanero, José María; Montenegro-Rueda, Marta; Fernández-Cerero, José – Research and Practice in Technology Enhanced Learning, 2022
Incorporating information and communication technology (ICT) in inclusive classrooms requires competent teachers, both technological and pedagogical. To contrast these theoretical assumptions, this study aims to identify the level of training and technical knowledge of primary school teachers in Spain regarding the use of ICTs for supporting…
Descriptors: Elementary School Teachers, Students with Disabilities, Teacher Education, Training
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Lagmay, Ezekiel Adriel D.; Rodrigo, Maria Mercedes T. – Research and Practice in Technology Enhanced Learning, 2022
In March 2020, the COVID-19 pandemic forced over 1 billion learners to shift from face-to-face instruction to online learning. Seven months after it began, this transition became even more challenging for Filipino online learners. Eight typhoons struck the Philippines from October to November 2020. Two of these typhoons caused widespread flooding,…
Descriptors: Weather, Natural Disasters, Foreign Countries, Electronic Learning
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Hsu, Ting-Chia; Chen, Mu-Sheng – Research and Practice in Technology Enhanced Learning, 2022
This research explored the creative thinking, learning achievement, and engagement of students when they integrated the application of the personal audio classifier (PAC) into the competition of a computational thinking (CT) board game (i.e., the experimental group), or did not integrate it into the competition but only collaborated with peers to…
Descriptors: Learner Engagement, Robotics, Games, Computation
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Kannan, Vijayanandhini; Warriem, Jayakrishnan M.; Majumdar, Rwitajit; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2022
With COVID-19 pandemic forcing academic institutions to shift to emergency remote teaching (ERT), teachers worldwide are attempting several strategies to engage their learners. Even though existing research in online learning suggests that effectiveness of the online session is more dependent on pedagogical design rather than technology feature,…
Descriptors: Physics, Undergraduate Students, COVID-19, Pandemics
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Farahian, Majid; Parhamnia, Farshad; Maleki, Nasser – Research and Practice in Technology Enhanced Learning, 2022
The COVID-19 pandemic has had serious implications on educational systems worldwide and, hence, online courses have been organized. It is expected that the use of online learning in higher education promote knowledge sharing among students and the sharing of knowledge result in the improvement of reflective thinking among them. As such, we…
Descriptors: Knowledge Management, COVID-19, Pandemics, Student Behavior
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Mohammed, Saif Husam; Kinyó, László – Research and Practice in Technology Enhanced Learning, 2022
This study's primary aim is to validate a research instrument in Iraqi Kurdistan middle and secondary schools to explore learners' perspectives concerning social constructivist learning environments and e-learning outcomes. The research instrument was updated and devised based on Aldridge, Fraser, Taylor, and Chen's (Aldridge et al., International…
Descriptors: Foreign Countries, Constructivism (Learning), Outcomes of Education, Secondary School Students
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Hidayat, Didin Nuruddin; Lee, Jee Young; Mason, Jon; Khaerudin, Teguh – Research and Practice in Technology Enhanced Learning, 2022
Worldwide, information technology now plays a substantial role in the daily life of most people, whether in the developed world or in developing countries, such as Indonesia. In this fourth most populated country in the world, information technology is widely used for everyday communications and entertainment purposes, as well as for supporting…
Descriptors: Foreign Countries, College Students, English Language Learners, Electronic Learning
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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
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Zheng, Robert; Cordner, Holly; Spears, Jeffrey – Research and Practice in Technology Enhanced Learning, 2022
This study investigates the effects of annotation on abstract and concrete visual representations in science education. Two studies were conducted: Study 1 investigated the interaction between annotation and visual representations. The results of this study demonstrated that in science learning, annotation with abstract visual representations was…
Descriptors: Documentation, Science Education, Visual Stimuli, Interaction
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Tahir, Faiza; Mitrovic, Antonija; Sotardi, Valerie – Research and Practice in Technology Enhanced Learning, 2022
The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matured, there are some shortcomings such as inconsistency in…
Descriptors: Recognition (Achievement), Credentials, Outcomes of Education, Programming Languages
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
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