Publication Date
In 2024 | 0 |
Since 2023 | 1 |
Since 2020 (last 5 years) | 2 |
Since 2015 (last 10 years) | 3 |
Since 2005 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Kindergarten | 3 |
Educational Technology | 2 |
Preschool Children | 2 |
Animation | 1 |
Attention Span | 1 |
Books | 1 |
COVID-19 | 1 |
Cognitive Processes | 1 |
Comparative Analysis | 1 |
Computer Use | 1 |
More ▼ |
Source
Malaysian Online Journal of… | 3 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Early Childhood Education | 3 |
Kindergarten | 3 |
Primary Education | 3 |
Elementary Education | 2 |
Preschool Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sapsaglam, Özkan; Birak, Esra – Malaysian Online Journal of Educational Technology, 2023
Today, due to various factors such as facilitation of access to digital technologies, widespread internet use, rapidly increasing urbanization, and digitization of education, children meet the screen at a much earlier age and screen usage times increase rapidly. Due to the COVID-19 pandemic affecting the whole world, the introduction of distance…
Descriptors: Preschool Children, Preschool Teachers, Kindergarten, Computer Use
Sahin, Hakan – Malaysian Online Journal of Educational Technology, 2021
With STEM education, children obtain 21st-century skills, such as systematic thinking, problem-solving, being able to see the relationships between events and creative thinking skills, etc. and as for the development of problem-solving skills, it is included in 21st century skills in connection with STEM education. In parallel with the…
Descriptors: STEM Education, Program Effectiveness, Problem Solving, Preschool Children
Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education