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James, Carrie – MIT Press, 2014
Fresh from a party, a teen posts a photo on Facebook of a friend drinking a beer. A college student repurposes an article from Wikipedia for a paper. A group of players in a multiplayer online game routinely cheat new players by selling them worthless virtual accessories for high prices. In "Disconnected", Carrie James examines how young…
Descriptors: Ethics, Interviews, Adolescents, Preadolescents
Alper, Meryl – MIT Press, 2014
Most research on media use by young people with disabilities focuses on the therapeutic and rehabilitative uses of technology; less attention has been paid to their day-to-day encounters with media and technology--the mundane, sometimes pleasurable and sometimes frustrating experiences of "hanging out, messing around, and geeking out."…
Descriptors: Disabilities, Recreational Activities, Leisure Time, Information Technology
Rainie, Lee; Wellman, Barry – MIT Press, 2012
Daily life is connected life, its rhythms driven by endless email pings and responses, the chimes and beeps of continually arriving text messages, tweets and retweets, Facebook updates, pictures and videos to post and discuss. Our perpetual connectedness gives us endless opportunities to be part of the give-and-take of networking. Some worry that…
Descriptors: Social Networks, Internet, Telecommunications, Handheld Devices
Rheingold, Howard – MIT Press (BK), 2012
Like it or not, knowing how to make use of online tools without being overloaded with too much information is an essential ingredient to personal success in the twenty-first century. But how can we use digital media so that they make us empowered participants rather than passive receivers, grounded, well-rounded people rather than multitasking…
Descriptors: Empowerment, Internet, Social Problems, Social Networks