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Buhagiar, Tarek; Leo, Christopher – Journal of Instructional Pedagogies, 2018
This study investigates whether there is a difference in academic performance between students who access supplemental material through gamification versus students who do not. The study focuses on students in the College of Business Administration in a large (60,000 students) urban university, enrolled in two sections of a core course for the…
Descriptors: Educational Games, Academic Achievement, Student Improvement, Outcomes of Education