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Showing 1 to 15 of 76 results Save | Export
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Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
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Eva Beke; Andrea Tick – Journal of Technology and Science Education, 2024
The purpose of the study is to examine how Industry 4.0, and the digital environment, have together created a new situation for companies and universities in terms of soft skills for employability. While companies aim to introduce a new structure, universities try to align with these changes by developing new educational methods, curricula, and…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, College Students
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Antón-Sancho, Álvaro; Fernández-Arias, Pablo; Vergara-Rodríguez, Diego – Journal of Technology and Science Education, 2023
This article analyzes the self-concept about digital competence in university professors of Sciences, Health Sciences and Engineering and the impact that the COVID-19 pandemic has had on the Information and Communication Technologies (ICT) use habits of professors in these areas. For this purpose, a survey designed by the authors was completed by…
Descriptors: COVID-19, Pandemics, Educational Technology, Computer Uses in Education
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Bienvenido-Huertas, David; Rubio-Bellido, Carlos; León-Muñoz, Miguel Ángel – Journal of Technology and Science Education, 2023
Gamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students' interest and to ease content assimilation. Experimentation was undertaken during the…
Descriptors: Instructional Effectiveness, Audience Response Systems, College Students, Engineering Education
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Núñez-Pacheco, Rosa; Espinoza-Montoya, Claudia; Yucra-Quispe, Liz-Marjorie; Turpo-Gebera, Osbaldo; Aguaded, Ignacio – Journal of Technology and Science Education, 2023
Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to…
Descriptors: Video Games, Game Based Learning, Engineering Education, Student Attitudes
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Núñez-Pacheco, Rosa; Turpo-Gebera, Osbaldo; Barreda-Parra, Aymé; Vidal, Elizabeth; Castro-Gutierrez, Eveling; Aguaded, Ignacio – Journal of Technology and Science Education, 2023
The use of video games has increased exponentially worldwide, mainly among the youth population. The main objective of this article is to evaluate the consumption habits and motivations of engineering students to play video games. To this end, an instrument to measure the use of video games and a scale of motivations were administered to 633…
Descriptors: Student Motivation, Video Games, Engineering Education, College Students
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Krishna Kumar – Journal of Technology and Science Education, 2023
This paper presents a reflective analysis of a novel approach to Problem-Based Learning (PBL) to teach abstract concepts in a large-class setting, specifically tailored for a third-year required undergraduate course, "Introduction to Geotechnical Engineering." The primary objective is to enhance student engagement and learning outcomes…
Descriptors: Engineering Education, Teaching Methods, Learner Engagement, Abstract Reasoning
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Alfiriani, Adlia; Setyosari, Punaji; Ulfa, Saida; Praherdhiono, Henry – Journal of Technology and Science Education, 2022
This study aims to develop a network design to meet the connection and interaction needs of students during the online learning process. The research and development method used in this research is divided into four stages, namely needs analysis, design, formative evaluation and revision. The results of the formative evaluation showed the learning…
Descriptors: Case Studies, Higher Education, Foreign Countries, Networks
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Aranguren, Patricia; Sánchez, Daniel; Casi, Álvaro; Araiz, Miguel; Catalán, Leyre – Journal of Technology and Science Education, 2022
The nowadays European educational framework boosts applying the learned theoretical concepts to real situations. Hence, practice sessions are key resources to present students direct applications of the theoretical concepts shown in class. Thus, developing new educational equipment and practice sessions oriented to bringing theoretical knowledge…
Descriptors: Foreign Countries, Game Based Learning, Educational Games, Educational Equipment
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Soeprijanto, Soeprijanto; Diamah, Aodah; Rusmono, Rusmono – Journal of Technology and Science Education, 2022
This study aimed to determine the direct and indirect effects of digital literacy, self-awareness, career planning on student achievement of prospective teachers of education and technical and vocational training (TVET). This type of research is ex post facto with quantitative data. The method used was comparative causal differential with path…
Descriptors: Technological Literacy, Metacognition, Career Planning, Engineering Education
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Puertas, Eloi – Journal of Technology and Science Education, 2022
During the past COVID pandemic crisis, teachers of any level must adapt their teaching methodologies to an online learning environment. One of the fears most aspects was the course assessment. Nonetheless, a lot of teachers were attracted to using new tools, that previously exists on their online platforms. In Universitat de Barcelona learning was…
Descriptors: COVID-19, Pandemics, Engineering Education, Foreign Countries
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Valero, Miguel – Journal of Technology and Science Education, 2022
Higher education in general, and engineering higher education in particular, is constantly under pressure to introduce reforms that improve the employability of graduates. Among the most common claims is the development of a more active and competency-based teaching oriented to the development of professional and personal skills. The university…
Descriptors: Barriers, Higher Education, Engineering Education, Employment Potential
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Lluch-Molins, Laia; Balbontin-Escorza, Francis Yorka; Sullivan-Campillay, Nelida – Journal of Technology and Science Education, 2022
This contribution presents the pedagogical design of a subject through gamified activities supported by technological tools in which the integration of two key subjects of the Civil Industrial Engineering career were implemented, which are operational research and project evaluation. In addition, the results of the satisfaction and learning…
Descriptors: Cooperative Learning, Student Motivation, Gamification, Engineering Education
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Cano-García, Elena; Rojas-Cazaluade, Óscar – Journal of Technology and Science Education, 2022
Cooperative learning has positive effects on student motivation, participation, and performance. Following the methodology's principles, an intervention was designed to be implemented online during confinement in a university subject called Transport Infrastructure (n=40). The data collected shows that the operation of cooperative learning in…
Descriptors: Academic Achievement, Engineering Education, Construction Industry, Cooperative Learning
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