NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 171 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Hugo Heredia-Ponce; Manuel Francisco Romero-Oliva; Ester Trigo-Ibáñez – Journal of Technology and Science Education, 2024
The use of smart mobile devices and the integration of social networks into the educational setting is a reality that has been widely studied by the research community. Their integration into the educational environment has increased following the declaration of the COVID-19 pandemic. In light of the need to explore the conceptions of future…
Descriptors: Digital Literacy, Technology Uses in Education, Handheld Devices, Social Media
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Oscar Yecid Aparicio-Gómez; Olga Lucia Ostos-Ortiz; Constanza Abadía-García – Journal of Technology and Science Education, 2024
In today's educational environment, the convergence of emerging technologies and active methodologies has become a fundamental driver of change in university education. Emerging technologies, such as artificial intelligence, virtual reality, machine learning, and data analytics, are redefining the dynamics of higher education. Active…
Descriptors: Technological Advancement, Technology Uses in Education, Higher Education, Problem Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maria Soledad Ramirez-Montoya; Sandra Martinez-Perez; Laura Patricia Zepeda-Orantes – Journal of Technology and Science Education, 2024
In the field of complexity, new methodologies emerge, such as horizon architecture, which help to focus solutions that can be integrated to foster innovation in university education. Technologies are also opening up opportunities for training, such as virtual and augmented reality. This article aims to answer the question: What innovations do…
Descriptors: Computer Simulation, Architecture, Educational Innovation, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
María José Ibáñez Ayuso; María Helena Damiao – Journal of Technology and Science Education, 2024
In recent years, the profusion of methodologies available to teachers, thanks to the advancement of emerging and converging technologies, has created significant educational opportunities, but it also poses new challenges. Among these is the need to train teachers to exercise solid pedagogical judgment when implementing these approaches in the…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Academic Language
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Santiago Alonso-García; Juan-José Victoria-Maldonado; Jose-Antonio Martínez-Domingo; Blanca Berral-Ortiz – Journal of Technology and Science Education, 2024
Digital competence stands as a pivotal element in educational training across all levels, notably within higher education and particularly within the realm of initial teacher training. As prospective educators, these individuals bear the crucial responsibility of championing digital competences and integrating them into their teaching curricula.…
Descriptors: Teacher Competencies, Foreign Countries, Curriculum Development, Digital Literacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lia Machado Fiuza Fialho; Vanusa Nascimento Sabino Neves; Karla Angélica Silva Do Nascimento – Journal of Technology and Science Education, 2024
The Chat Generative Pre-trained Transformer (ChatGPT) is an artificial intelligence technology that engages in dialogue with humans, capable of generating formulations in the form of micro-narratives that can be problematized as a learning tool in the virtual space. This research aims to understand how ChatGPT can be used in teacher training as a…
Descriptors: Teacher Education, Virtual Classrooms, Graduate Study, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jorge Carlos Sanabria-Zepeda; Pamela Geraldine Olivo-Montaño; Inna Artemova; Amadeo José Argüelles-Cruz – Journal of Technology and Science Education, 2024
This study proposes a narrative pedagogical model for creating and developing case studies that highlight the challenges and issues surrounding the megatrends of the Fourth Industrial Revolution, specifically "People and the Internet." This proposal, framed in an online learning environment, represents the second stage of an educational…
Descriptors: Educational Trends, Trend Analysis, Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rosa Tabernero-Sala; Iris Orosia Campos-Bandrés; María Jesús Colón-Castillo; Daniel Laliena-Cantero – Journal of Technology and Science Education, 2024
The new multimodal reading ecosystem currently contributes to the proposal of forms of mediation that take into account the hybridization of digital and analog paradigms. In this context, illustrated books intended for children can constitute an area of interest, since their discursive and aesthetic codes contribute to the development of…
Descriptors: Childrens Literature, Video Technology, Technology Uses in Education, Teacher Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maria Pilar Molina-Torres – Journal of Technology and Science Education, 2024
This paper deals with the implementation of flipped learning as a didactic method and its use through the Moodle platform. For this purpose, a quantitative research was carried out with the intention of analyzing the perceptions of new teachers in the acquisition of digital competences that they acquire during their teaching and learning process.…
Descriptors: Flipped Classroom, Teacher Education, COVID-19, Pandemics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Diego Mendes; Victor Amar – Journal of Technology and Science Education, 2024
Since the 1980s, the growing consumption of media by various segments of the population has been of concern to education experts, who have warned of the need for teacher training to integrate Media and Information Literacy (MIL) in their curricula. In this article we analyse the curricular plans and teaching guides for subjects related to MIL in…
Descriptors: Media Literacy, Information Literacy, Teaching Methods, Early Childhood Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muhammad Turmuzi; I Gusti Putu Suharta; I Wayan Puja Astawa; I Nengah Suparta – Journal of Technology and Science Education, 2024
The purpose of this study is to comprehensively describe the results of the analysis of the ability to understand concepts and misconceptions in terms of differences in learning styles, as well as gender differences. The data to be collected in this study is in the form of primary data and secondary data. The primary data is obtained from primary…
Descriptors: Misconceptions, Cognitive Style, Gender Differences, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ernesto Colomo-Magaña; Alejandro Colomo-Magaña; Andrea Cívico-Ariza; Lauren Basgall – Journal of Technology and Science Education, 2024
Gamification involves making teaching processes fun with the intention of improving factors that affect learning, such as motivation. Although the focus is not on the game itself and the corresponding entertainment, its design and results provide an alternative for developing educational proposals that make students the protagonists and generate…
Descriptors: Preservice Teachers, Elementary School Teachers, Gamification, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Irene Acevedo de la Peña; Daniel Cassany – Journal of Technology and Science Education, 2024
There is currently little research on the use of podcasting as a learning tool in the tertiary-level foreign language classroom. Here we attempt to partly fill that gap through a multiple case study of three university teachers who use this technology in their courses in Spanish as a foreign language. We obtained data for analysis primarily in two…
Descriptors: Audio Equipment, Computer Software, Handheld Devices, Information Dissemination
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12