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Lamb, Richard; Hand, Brian; Kavner, Amanda – Journal of Science Education and Technology, 2021
This study is intended to provide an example of computational modeling (CM) experiment using machine learning algorithms. Specific outcomes modeled in this study are the predicted influences associated with the Science Writing Heuristic (SWH) and associated with the completion of question items for the Cornell Critical Thinking Test. The Student…
Descriptors: Models, Computation, Content Area Writing, Science Education
Lamb, Richard; Etopio, Elisabeth A. – Journal of Science Education and Technology, 2020
The purpose of the present study was to investigate, compare, and characterize interactive VR-based preservice science teacher clinical teaching environments with those of real-life teaching environments. Fifty-four college-aged students were assigned randomly to either real-life conditions or VR conditions. The main effect of the VR condition…
Descriptors: Computer Simulation, Theory Practice Relationship, Simulated Environment, Science Teachers
Vallett, David B.; Lamb, Richard; Annetta, Leonard – Journal of Science Education and Technology, 2018
This research represents an unforeseen outcome of the authors' National Science Foundation Innovation Technology Experiences for Students and Teachers (ITEST) program grant in science education. The grant itself focused on the use of serious educational games (SEGs) in the science classroom, both during and after school, to teach science content…
Descriptors: After School Programs, STEM Education, Educational Games, Science Instruction
Podcasts on Mobile Devices as a Read-Aloud Testing Accommodation in Middle School Science Assessment
McMahon, Don; Wright, Rachel; Cihak, David F.; Moore, Tara C.; Lamb, Richard – Journal of Science Education and Technology, 2016
The purpose of this study was to examine the effect of a digitized podcast to deliver read-aloud testing accommodations on mobile devices to students with disabilities and reading difficulties. The total sample for this study included 47 middle school students with reading difficulties. Of the 47 students, 16 were identified as students with…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Assistive Technology
Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research