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Strawhacker, Amanda; Sullivan, Amanda; Verish, Clarissa; Bers, Marina Umaschi; Shaer, Orit – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: Bioengineering is a burgeoning interdisciplinary learning domain that could inspire the imaginations of elementary aged children but is not traditionally taught to this age group for reasons unrelated to student ability. This pilot study presents the BacToMars videogame and accompanying curricular intervention, designed to introduce…
Descriptors: Elementary School Students, Science Interests, Biology, Engineering
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Oakman, Jodi – Journal of Information Technology Education: Innovations in Practice, 2016
The nexus between paid work and study is important. Developing opportunities to facilitate this link is a key part of good course design especially in postgraduate programs. Strong communities of practice can also assist with improving links between research and practice. The online study environment affords some challenges to achieving these…
Descriptors: Online Courses, Communities of Practice, Interaction, Synchronous Communication
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Wärnestål, Pontus – Journal of Information Technology Education: Innovations in Practice, 2016
This paper examines how to leverage the design studio learning environment throughout long-term Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the…
Descriptors: Design, Studio Art, Creativity, Learning Theories
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Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2016
Prior work demonstrates the importance of introducing young children to programming and engineering content before gender stereotypes are fully developed and ingrained in later years. However, very little research on gender and early childhood technology interventions exist. This pilot study looks at N = 45 children in kindergarten through second…
Descriptors: Early Childhood Education, Kindergarten, Grade 1, Grade 2
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Zimlich, Susan L. – Journal of Information Technology Education: Innovations in Practice, 2015
Technology skills are assumed to be a necessity for college and career success, but technology is constantly evolving. Thus, development of students' technology skills is an on-going and persistent issue. Standards from the Partnership for 21st Century Skills and the International Society for Technology in Education encourage educators to teach…
Descriptors: Educational Technology, Academically Gifted, Teacher Attitudes, Phenomenology
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Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
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Apiola, Mikko; Tedre, Matti – Journal of Information Technology Education: Innovations in Practice, 2013
It has been shown that deep approaches to learning, intrinsic motivation, and self-regulated learning have strong positive effects on learning. How those pedagogical theories can be integrated in computing curricula is, however, still lacking empirically grounded analyses. In a more general level, it has been widely acknowledged that in…
Descriptors: Computer Science Education, Creativity, Robotics, Problem Based Learning
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Sullivan, Amanda; Kazakoff, Elizabeth R.; Bers, Marina Umashi – Journal of Information Technology Education: Innovations in Practice, 2013
This paper qualitatively examines the implementation of an intensive weeklong robotics curriculum in three Pre-Kindergarten classrooms (N = 37) at an early childhood STEM (science, technology, engineering, and math) focused magnet school in the Harlem area of New York City. Children at the school spent one week participating in computer…
Descriptors: Robotics, Preschool Children, STEM Education, Magnet Schools
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Cakir, Recep; Yildirim, Soner – Journal of Information Technology Education: Innovations in Practice, 2013
Technology integration into the classroom has a major role in creating rich learning and teaching environments. It is obvious that the success of the effective use of technology in classrooms highly depends on Information and Communication Technology (ICT) teachers who are responsible for integrating technology and mentoring other teachers in…
Descriptors: Foreign Countries, Elementary School Teachers, Information Technology, Technology Integration
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Zhang, Xuesong; Dorn, Bradley – Journal of Information Technology Education: Innovations in Practice, 2012
Agile development has received increasing interest both in industry and academia due to its benefits in developing software quickly, meeting customer needs, and keeping pace with the rapidly changing requirements. However, agile practices and scrum in particular have been mainly tested in mid- to large-size projects. In this paper, we present…
Descriptors: Competition, Computer Software, Methods, Design
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Wayman, Ian; Kyobe, Michael – Journal of Information Technology Education: Innovations in Practice, 2012
As students in computing disciplines are introduced to modern information technologies, numerous unethical practices also escalate. With the increase in stringent legislations on use of IT, users of technology could easily be held liable for violation of this legislation. There is however lack of understanding of social aspects of computing, and…
Descriptors: Curriculum Development, Information Technology, Foreign Countries, Ethics
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Heredia, Yolanda; Icaza, Jose I. – Journal of Information Technology Education: Innovations in Practice, 2012
This research created a technology-based learning environment at two schools belonging to the National Council of Educational Development (CONAFE) for indigenous children in the state of Chiapas, Mexico. The purpose of the study was to describe the educational impact of using the Classmate PC netbooks and the Sugar Educational Platform in the…
Descriptors: Foreign Countries, Educational Environment, Program Effectiveness, Learning Activities
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2012
This study examines how Information Systems Engineering School students on the verge of their graduation understand the mechanism of exception handling. The main contributions of this paper are as follows: we construct a questionnaire aimed at examining students' level of understanding concerning exceptions; we classify and analyse the students'…
Descriptors: Programming, Programming Languages, Computer Science Education, College Curriculum
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Perez-Sabater, Carmen; Montero-Fleta, Begona – Journal of Information Technology Education: Innovations in Practice, 2012
The application of new technologies and media has changed the concept of teaching and learning, offering effective and attractive possibilities to the educational system, particularly to the learning of languages in specific contexts. Educators in general will agree on the importance of motivation as a key to success in language acquisition as it…
Descriptors: Academic Achievement, Educational Environment, Educational Technology, Information Management