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Showing 1 to 15 of 25 results Save | Export
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Escamilla, Edelmiro F.; Ostadalimakhmalbaf, Mohammadreza; Pariafsai, Fatemeh; Ranka, Nikhil; Danesh, Mohammadmehdi; Naderi Alizadeh, Mohammadhossein – Journal of Educational Technology Systems, 2018
As the construction industry advances technologically, it becomes imperative to introduce the respective information technology tools to present-day curriculum. This research study was conducted to identify any significant differences in student performance contributed by using an information technology tool, specifically the Apple® iPad® tablet.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Larbi-Siaw, Otu; Owusu-Agyeman, Yaw – Journal of Educational Technology Systems, 2017
This study investigates the determinants of students' satisfaction in an asynchronous learning environment using seven key considerations: the e-learning environment, student-content interaction, student and student interaction, student-teacher interaction, group cohesion and timely participation, knowledge of Internet usage, and satisfaction. The…
Descriptors: Student Attitudes, Asynchronous Communication, Educational Technology, Technology Uses in Education
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Elboubekri, Abdellah – Journal of Educational Technology Systems, 2017
Developing an intercultural competence, where language is seen as a cultural construct, seems to be consensually advocated by contemporary theories in teaching and learning English as a foreign language. Given its grounding on cultural studies, intercultural education focuses its pedagogical orientation and strategies on popular cultures that are…
Descriptors: Intercultural Communication, Communicative Competence (Languages), College Students, English (Second Language)
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Alharbi, Wael – Journal of Educational Technology Systems, 2017
Feedback plays an important role in the student learning process as it gives the learners greater insight into what they have actually done to arrive at an outcome. The importance of providing learners with feedback during the learning process comes from the fact that it highlights the difference between the intended outcome and the actual…
Descriptors: Feedback (Response), Computer Mediated Communication, Learning Processes, Undergraduate Students
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AlTameemy, Farooq – Journal of Educational Technology Systems, 2017
Mobile phones have become so ubiquitous that they turned into an important part of our life. According to Parsons, mobile subscriptions exceed 6 billion subscriptions globally. Similarly, Ipsos and Verizon (as cited in Tan & El-Bendary) found out that adopting mobile phones with smart technologies has increased fast which also coincided with a…
Descriptors: Telecommunications, Teaching Methods, Second Language Learning, Second Language Instruction
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Jackman, W. Marc; Roberts, Patricia – Journal of Educational Technology Systems, 2014
This study examined the perspectives of 70 prospective teachers about the use of YouTube videos as e-resources to supplement psychology lectures at a university in Trinidad & Tobago. A questionnaire designed for the study was used to collect both quantitative and qualitative data. The quantitative analysis included frequency distribution,…
Descriptors: Student Attitudes, Video Technology, Social Media, College Instruction
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Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
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Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Erlich, Zippy; Gadot, Rivka; Shahak, Daphna – Journal of Educational Technology Systems, 2009
Studies indicate that the use of technologies as teaching aids and tools for self-study is influenced by students' attitudes toward computers and their applications. The purpose of this study is to determine whether taking a Computer Literacy and Applications (CLA) course has an impact on students' attitudes toward computer applications, across…
Descriptors: Student Attitudes, Computer Attitudes, Social Sciences, Computers
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Frye, Nancy E.; Dornisch, Michele M. – Journal of Educational Technology Systems, 2008
Recently, concerted efforts have been made to encourage teachers to utilize technology within the classroom. Just as other modes of presentation style have implications for students' perceptions of their classroom experiences, so, too, might teachers' use of technology. The current study investigated this possibility, as well as whether the…
Descriptors: Student Attitudes, Educational Technology, Technology Integration, High School Students
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Tarng, Wernhuar; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2007
The objective of this article is to study the network and virtual reality technologies for developing a virtual dinosaur museum, which provides a Web-learning environment for students of all ages and the general public to know more about dinosaurs. We first investigate the method for building the 3D dynamic models of dinosaurs, and then describe…
Descriptors: Paleontology, Computer Simulation, Museums, Natural Sciences
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Pundak, David; Maharshak, Arie; Rozner, Shmaryahu – Journal of Educational Technology Systems, 2005
What is the effect on studies when integrating Web Assignment Checker (WAC) into science teaching? This article examines the change in students' attitudes to this question from the beginning of the course to its end, as compared with the attitudes of the teaching staff. The examiner's questionnaires, incorporating six aspects relating to students'…
Descriptors: Student Attitudes, Teacher Attitudes, Questionnaires, Internet
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Jones, Beth H.; Jones, Gary H.; Banerjee, Debasish – Journal of Educational Technology Systems, 2005
This article describes an experiment that compared different methods of teaching undergraduates the fundamentals of negotiation analysis. Using student subjects, we compared three conditions: reading, lecture-only, and lecture accompanied by student use of a computerized negotiation support system (NSS). The authors examined two facets of…
Descriptors: Learning Experience, Questionnaires, Lecture Method, Student Attitudes
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Yu, Fu-Yun – Journal of Educational Technology Systems, 1997
Describes a study of fifth-grade students in Taiwan that explored the differential effects of intergroup competition on intragroup cooperation and interpersonal relationships within groups in a computer-assisted instruction (CAI) environment. Statistically significant differences were found between the two treatment conditions (with and without…
Descriptors: Analysis of Variance, Competition, Computer Assisted Instruction, Cooperative Learning
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