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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
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Eid, Ghada K. – Journal of Educational Technology Systems, 2005
The main purpose of this study was to determine if online computer-based math problem-solving and paper-and-pencil math problem-solving tests are suitable tools for measuring math problem-solving, by comparing student performance on traditional style paper-based tests to performance on the same tests online. Data collection for this study was…
Descriptors: Foreign Countries, Student Attitudes, Females, Elementary School Students
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Hashim, Yusup – Journal of Educational Technology Systems, 1997
Experienced teachers enrolled in an educational technology certificate course at the Universiti Sains Malaysia took charge of classroom instruction while the teacher managed the instructional process. Postcourse evaluations indicated that the 64 teacher/students preferred learner-centered and collaborative teaching and that it helped them learn…
Descriptors: Course Evaluation, Educational Media, Educational Technology, Higher Education