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Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
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Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
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Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
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Schoenacher, Sheryl R. – Journal of Educational Technology Systems, 2009
Online class discussions have been studied from many perspectives; however, the literature is lacking that shows instructors how to help online students build social capital. Social capital is an information asset that stems from the interaction between agents. This study examines how social capital can be fostered through online class…
Descriptors: Instructional Effectiveness, Social Capital, Content Analysis, College Students
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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction