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ERIC Number: EJ1212582
Record Type: Journal
Publication Date: 2019-Apr
Pages: 23
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1055-8896
EISSN: N/A
Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018
Shu, Liuyi; Liu, Min
Journal of Educational Multimedia and Hypermedia, v28 n2 p193-215 Apr 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based learning from 2008 to March 2018. The findings have shown these factors have different effects on engagement in game-based learning: gender, relatedness, social interaction, enjoyment, fantasy, interest, self-efficacy, frequency, competence/skill, presence, technical problems, challenge, task characteristics, rewards, autonomy and control. Nine of the 20 studies reviewed found a positive relationship between engagement and learning while four studies had mixed findings between engagement and learning outcome. Findings are discussed and implications are presented.
Association for the Advancement of Computing in Education. P.O. Box 719, Waynesville, NC 28786. Tel: 828-246-9558; Fax: 828-246-9557; e-mail: info@aace.org; Web site: http://www.aace.org
Publication Type: Journal Articles; Information Analyses; Reports - Research
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A