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Showing 16 to 30 of 200 results Save | Export
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Hu, Haihong; Wake, Donna; Miller, Rachelle – Journal of Educational Multimedia and Hypermedia, 2021
The constant evolution of technology requires continuous development for school librarians supporting K-12 education in the work of technology integration. This article examines school library candidates' responses to various methods for teaching literacy via created media products as they engaged in an online graduate-level Library Media course.…
Descriptors: School Libraries, Librarians, Technology Uses in Education, Technology Integration
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Kang, Youngju; Ritzhaupt, Albert – Journal of Educational Multimedia and Hypermedia, 2021
The purpose of this study was to investigate student motivation and achievement in music appreciation by comparing web-based and game-based online music learning environments. Undergraduate students (N = 132) from a public research university in the southeastern United States participated in the study. Based on the pretest-posttest control-group…
Descriptors: Game Based Learning, Electronic Learning, Music Appreciation, Student Motivation
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Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
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Matthew, Gordon; De Villiers, Koos – Journal of Educational Multimedia and Hypermedia, 2020
In recent years, a large number of learning management sites (LMs) have emerged in the higher education sector, but these systems are generally not well-maintained. Most of the time the burden falls upon the lecturers to populate and maintain the content on these sites. The problem is, most of these online environments are built around complex…
Descriptors: Cognitive Processes, Difficulty Level, Integrated Learning Systems, Instructional Design
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Dolphin, Scott – Journal of Educational Multimedia and Hypermedia, 2020
While most educators will agree that an on-ground classroom education is the preferred pedagogic method, circumstances don't always allow for this. Most traditional survey of art history courses have relied upon the time tested pedagogical model built on the darkened classroom dual side-by-side slide projector format. This approach dates back to…
Descriptors: Teaching Methods, Educational Technology, Online Courses, Electronic Learning
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Riedel, Jana; Schulze-Achatz, Sylvia; Zawidzki, Julia – Journal of Educational Multimedia and Hypermedia, 2020
Mentoring is seen as one possible solution to support the individual development of competences in higher education. To allow this support for a large number of students, scalable technologies should be used and made available in a so called "Mentoring Workbench." In order to analyze the requirements for this "Mentoring…
Descriptors: Educational Technology, Technology Uses in Education, Mentors, Higher Education
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Anderson, Andrea; Correa, Elaine – Journal of Educational Multimedia and Hypermedia, 2020
In the technologically enhanced learning environment of today, discussions of truth are greatly impacted by the way student interactions are aligned with how information is found using online sources. Starting points for discussions on truth begin with a greater understanding of the information students interact with and the ways that they seek,…
Descriptors: Information Sources, News Reporting, Credibility, Deception
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Ata, Ridvan; Yildirim, Kasim – Journal of Educational Multimedia and Hypermedia, 2020
The study first aimed to reveal self-reported computational thinking and new media literacy skill levels of first-year engineering students with various demographics such as gender, departments, and internet use frequency. It was then aimed to test whether there is a significant relation between computational skills and new media literacy skills.…
Descriptors: Foreign Countries, College Freshmen, Critical Thinking, Media Literacy
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
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Green, David; Campo, Ana; Sabbag, Samir; Zhang, Chi – Journal of Educational Multimedia and Hypermedia, 2020
Undergraduate medical education is experiencing a paradigm shift, where traditional lecture-based environments are being replaced by active learning experiences. Yet, research is needed to demonstrate successful educational interventions, particularly in situations where technology-enriched learning environments promote student use of…
Descriptors: Undergraduate Study, Medical Education, Teaching Methods, Active Learning
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Ebied, Mohammed – Journal of Educational Multimedia and Hypermedia, 2019
The current study aims to examine the effectiveness of an educational program based on cognitive load theory in developing multimedia production skills at General Diploma in Education in Najran University. Quasi-experimental study designs is used in the study and to collect data the researcher built achievement test and observation card to measure…
Descriptors: Foreign Countries, Cognitive Ability, Comparative Analysis, Multimedia Instruction
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