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Showing 1 to 15 of 46 results Save | Export
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Devers, Christopher; Devers, Erin; Alayan, Alexandra; Deeter, Christian; Johnson, Abigail; Echeverry, Shawnie; Tompkin, Nina; Tripp, Steven; Leonard, Stephen – Journal of Educational Multimedia and Hypermedia, 2022
Students often report using ineffective study techniques. This project encouraged practice testing, distributed practice, interleaved practice, and metacognitive accuracy to increase learning in an undergraduate general chemistry course. Overall, the purpose of this project was to use text messaging to support evidence-based study practices.…
Descriptors: Undergraduate Students, Learning Strategies, Evidence Based Practice, Computer Mediated Communication
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Kuznetcova, Irina; Glassman, Michael – Journal of Educational Multimedia and Hypermedia, 2022
With the relatively recent technological advances, Multi-User Virtual Environments (MUVEs) have become a promising venue for education; however, little is known about their effective implementation in the classroom. This paper addresses this gap by investigating the creation, implementation, product and evaluation of an instructional design using…
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Program Implementation
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Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
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Matt Marino – Journal of Educational Multimedia and Hypermedia, 2022
Assessments play a pivotal role in student performance within higher education courses. in this article the effect of deemphasizing homework assignments and focusing on the course driven project had on undergraduate students' performance is clearly described. Using student grades as data sets, performance is compared over the Fall 2020, Fall 2021,…
Descriptors: Assignments, Homework, Student Evaluation, Undergraduate Students
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Jáñez, Alvaro; Rosales, Javier; Rouet, Jean-François – Journal of Educational Multimedia and Hypermedia, 2021
The aim of this study was to examine the effects of structure and navigation aids on students' learning from hypertexts. Participants were 48 undergraduate students. Group 1 (N = 24) read 2 hypertexts (one network, one hierarchical) with high navigation support (a graphical overview, a coherent links list, and use of different colours for visited…
Descriptors: Educational Technology, Hypermedia, Text Structure, Navigation (Information Systems)
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Tokutake, Hayato; York, James; Shibata, Koichi; Nakayama, Hiroshi – Journal of Educational Multimedia and Hypermedia, 2021
This study explored the effect of differing levels of interactivity in a VR language learning system on learner oral task performance. 30 participants were divided into 15 pairs which undertook two spot-the-difference tasks. One in a static-VR system, the other in an interactive-VR system which required them to move objects into the correct…
Descriptors: Oral Language, Computer Simulation, Second Language Learning, Second Language Instruction
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Kang, Youngju; Ritzhaupt, Albert – Journal of Educational Multimedia and Hypermedia, 2021
The purpose of this study was to investigate student motivation and achievement in music appreciation by comparing web-based and game-based online music learning environments. Undergraduate students (N = 132) from a public research university in the southeastern United States participated in the study. Based on the pretest-posttest control-group…
Descriptors: Game Based Learning, Electronic Learning, Music Appreciation, Student Motivation
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Haselberger, David; Spielhofer, Thomas – Journal of Educational Multimedia and Hypermedia, 2020
This paper shows how a gamified agile process for distributed teamwork can be used for teaching purposes. It reflects the learnings from using a time-constrained work environment -- the epic bedtime story game -- at a university course. Within three course hours, 42 students in an undergraduate course on Informatics and Society collaboratively…
Descriptors: Privacy, Teamwork, Undergraduate Students, Teaching Methods
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Dolphin, Scott – Journal of Educational Multimedia and Hypermedia, 2020
While most educators will agree that an on-ground classroom education is the preferred pedagogic method, circumstances don't always allow for this. Most traditional survey of art history courses have relied upon the time tested pedagogical model built on the darkened classroom dual side-by-side slide projector format. This approach dates back to…
Descriptors: Teaching Methods, Educational Technology, Online Courses, Electronic Learning
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Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
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He, Jinxia; Huang, Xiaoxia – Journal of Educational Multimedia and Hypermedia, 2020
The study examined students' perceptions of using student-created group videos as an alternative assessment in an online course. Participants included 82 undergraduate students who were pre-service teachers from a large university in Northeast of the United States. Results indicated the student-created group video project promoted active learning.…
Descriptors: Student Attitudes, Video Technology, Group Activities, Cooperative Learning
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Ramsin, Araya; Mayall, Hayley – Journal of Educational Multimedia and Hypermedia, 2019
This quasi-experimental quantitative study examined the effects of different multimedia learning environments on the learning outcomes of second language learners. The study was designed to specifically assess Mayer's redundancy principle by investigating whether there was a difference in performance outcomes of second language learners…
Descriptors: Multimedia Instruction, Teaching Methods, English (Second Language), Language Proficiency
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Urakami, Jacqueline – Journal of Educational Multimedia and Hypermedia, 2019
This study investigates how graphical and content list type overviews with and without navigation restrictions affect the cognitive load experienced by a learner searching for information in a hypertext. The study used a 2x2 between factor design with the factors navigability (restricted vs. non-restricted) and overview format (graphical vs.…
Descriptors: Cognitive Processes, Difficulty Level, Hypermedia, Eye Movements
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Thongsawat, Suriya; Davidson-Shivers, Gayle; Chatphoomiphong, Bhudnumphueng – Journal of Educational Multimedia and Hypermedia, 2019
A new student orientation is arranged to assist students in their adjustment to college. To do so, it is essential for the program to provide students an opportunity to connect to other students, instructors, academic advisors, and the university. Recently, there are several mobile applications developed to promote collaboration and interaction…
Descriptors: Foreign Countries, Program Design, School Orientation, Undergraduate Students
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Mutlu-Bayraktar, Duygu – Journal of Educational Multimedia and Hypermedia, 2019
This study investigates the change blindness that may occur in multimedia learning environments. For this purpose, a multimedia animation which had some changes was designed. The eye movements were examined during the process of detecting the changes in multimedia via eye tracking technics. The research model was defined as a controlled experiment…
Descriptors: Attention, Attention Control, Multimedia Instruction, Multimedia Materials
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