NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Wenxue Yan; Minhua Ma – Journal of Educational Multimedia and Hypermedia, 2023
Despite a large number of augmented reality (AR) picture books available on the market, their quality varies. The aim of this study is to analyse AR picture books' features, benefits and drawbacks through a review of academic literature and award-winning commercial works on the subject and to provide insight into future trends. Our approach has…
Descriptors: Computer Simulation, Picture Books, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Evi-Colombo, Alessia; Cattaneo, Alberto; Bétrancourt, Mireille – Journal of Educational Multimedia and Hypermedia, 2020
In a context where video has become commonplace in formal and informal learning, video annotation tools, which enable users to annotate shared video content for private or collaborative use, have received a growing interest in education. We critically review literature that reports on the use of video annotation with particular emphasis on the…
Descriptors: Affordances, Video Technology, Technology Uses in Education, Hypermedia
Peer reviewed Peer reviewed
Direct linkDirect link
Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Shu, Liuyi; Liu, Min – Journal of Educational Multimedia and Hypermedia, 2019
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a total of 20 empirical studies from refereed journals that examined student engagement in game-based…
Descriptors: Learner Engagement, Educational Games, Learning Processes, Outcomes of Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Amaka, Ifewulu Henrietta; Goeman, Katie – Journal of Educational Multimedia and Hypermedia, 2017
As the number of online and blended learning courses offered by higher education institutions increase, a predominant issue for instructors is their design. This study focuses on the selection of appropriate media to support online and blended learning (OBL) activities. To this end, we mapped and synthesized in two consecutive systematic review…
Descriptors: Electronic Learning, Instructional Effectiveness, Higher Education, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Kidd, Terry T.; Carpenter, B. Stephen, II – Journal of Educational Multimedia and Hypermedia, 2014
This paper serves as an exploration into the landscape of social media use in educational research as it relates to urban youth in the United States. Initially, a social and learning context is provided that situates the implications social media may have for urban youth within formal and informal educational spaces. The paper offers a discussion…
Descriptors: Social Networks, Urban Youth, Informal Education, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2006
The purpose of the study was to investigate the effects of navigation tools and computer confidence within a hypermedia environment. Twelve course sections containing 354 undergraduate college students were blocked by ability and randomly assigned to an embedded hyperlink group, a content list group, or a concept map group. Results indicated that…
Descriptors: Concept Mapping, Hypermedia, Computer Literacy, Undergraduate Students