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Donmez, Ismail; Tekce, Murat; Kirmit, Serihan – Journal of Education in Science, Environment and Health, 2020
The purpose of this research is to examine the contents of the representations that students used while producing digital games in the scope of STEM education. The descriptive survey model among the other quantitative research methods has been used. Within the scope of this purpose, 300 games from the competition arranged throughout Turkey with…
Descriptors: Computer Games, Video Games, STEM Education, Design
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Idin, Sahin; Donmez, Ismail – Journal of Education in Science, Environment and Health, 2018
The aim of this study is to determine what metaphors seventh and eighth grade students have when they identify STEM subjects. For this purpose, a form was developed to provide students to write their own metaphors related to STEM subjects. Qualitative research method was used and this research was conducted as a phenomenological study. 94 seventh…
Descriptors: STEM Education, Middle School Students, Grade 7, Grade 8