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ERIC Number: EJ1261690
Record Type: Journal
Publication Date: 2020
Pages: 24
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0748-5786
EISSN: N/A
Power Up: Games and Gaming in Library and Information Science Curricula in the United States
Elkins, Aaron, J.; Hollister, Jonathan M.
Journal of Education for Library and Information Science, v61 n2 p229-252 2020
Gaming provides a number of social and educational benefits, and while games are present to an extent in American libraries, content related to supporting games and gaming in libraries is largely lacking in library programs in the United States. The researchers used a survey to determine factors that affected LIS educators' inclinations to include or exclude content related to gaming in their curricula. LIS educators who included gaming-related content tended to have had more experience with gaming, higher preferences for multiple genres of games, more teaching experience, and a position title indicating tenure. LIS educators who excluded gaming-related content tended to have less experience with gaming, lower preferences for multiple genres of games, less teaching experience, and a position title indicating untenured status. LIS educators who currently excluded gaming from their curricula but had an interest in including it indicated that professional development materials and experiences, such as conference workshops, course modules, or best practices guidebooks might encourage them to do so.
Association for Library and Information Science Education. 4 Lan Drive Suite 310, Westford, MA 01886. Tel: 978-674-6190; Fax: 978-250-1117; e-mail: office@alise.org; Web site: https://www.alise.org/jelis-2
Publication Type: Journal Articles; Reports - Research; Tests/Questionnaires
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A