Publication Date
In 2024 | 0 |
Since 2023 | 0 |
Since 2020 (last 5 years) | 3 |
Since 2015 (last 10 years) | 3 |
Since 2005 (last 20 years) | 3 |
Descriptor
Author
Chang, Yu-Shan | 1 |
Chen, Jyun-Chen | 1 |
Gruhn, Sophie | 1 |
Hsiao, Hsien-Sheng | 1 |
Huang, Yun | 1 |
Lin, Chien-Yu | 1 |
Lin, Hung-Chang | 1 |
Lin, Kuen-Yi | 1 |
Segers, Eliane | 1 |
Tüzün, Hakan | 1 |
Verhoeven, Ludo | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Elementary Education | 1 |
Grade 10 | 1 |
Grade 4 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Secondary Education | 1 |
Audience
Location
Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Gruhn, Sophie; Segers, Eliane; Verhoeven, Ludo – Journal of Computer Assisted Learning, 2020
We investigated pictorial versus contextual support effects over and above teaching of definitions on children's word learning and retention as well as the moderating role of reading comprehension. In a between-subject pre-post-retention test control group design, Dutch fourth graders learned concrete and abstract Dutch words. The context group…
Descriptors: Reading Comprehension, Elementary School Students, Grade 4, Vocabulary Development
Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning