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Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
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Alam, Md. I.; Malone, Lauren; Nadolny, Larysa; Brown, Michael; Cervato, Cinzia – Journal of Computer Assisted Learning, 2023
Background: The substantial growth in gamification research has connected gamified learning to enhanced engagement, improved performance, and greater motivation. Similar to gamification, personalized learning analytics dashboards can enhance student engagement. Objectives: This study explores the student experiences and academic achievements using…
Descriptors: Academic Achievement, Game Based Learning, Introductory Courses, STEM Education
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Lee, Yuan-Hsuan – Journal of Computer Assisted Learning, 2023
Background: Implementing English medium instruction (EMI) has become a proliferating measure in higher education to embrace globalization. Nevertheless, university students reported various challenges in taking EMI courses. Objectives: This study investigated the effect of the computer-mediated terminology pretraining on university students' EMI…
Descriptors: Teaching Methods, Language of Instruction, Comparative Analysis, English (Second Language)
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Cao, Yang; Gong, Shao-Ying; Wang, Zhen; Cheng, Yang; Wang, Yan-Qing – Journal of Computer Assisted Learning, 2022
Background: As one of the gamification elements, leaderboard, especially absolute leaderboard, is widely used in educational gamification systems. However, empirical studies on the optimal use condition of the leaderboard and underlying influence mechanisms are deficient. Objectives: This study explored which difficulty was more conducive to…
Descriptors: Goal Orientation, Difficulty Level, Learning Motivation, Educational Games
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Maycock, Keith W. – Journal of Computer Assisted Learning, 2019
The case study was carried out at a third-level college in Ireland to investigate the performance of a student population completing a first year computer architecture module using a flipped learning approach against a traditional chalk and talk approach. The study was completed over a 2-year period with the same lecturer delivering both…
Descriptors: Foreign Countries, Lecture Method, Blended Learning, College Students
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García-Martínez, Carlos; Cerezo, Rebeca; Bermúdez, Manuel; Romero, Cristóbal – Journal of Computer Assisted Learning, 2019
Most massive open online courses (MOOC) use simple schemes for aggregating peer grades, taking the mean or the median, or compute weights from information other than the instructor's opinion about the students' knowledge. To reduce the difference between the instructor and students' aggregated scores, some proposals compute specific weights to…
Descriptors: Scores, Online Courses, Grades (Scholastic), Peer Groups
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Nikou, S. A.; Economides, A. A. – Journal of Computer Assisted Learning, 2018
Mobile-based micro-learning has gained a lot of attention lately, especially for work-based and corporate training. It combines features of mobile learning and micro-learning to deliver small learning units and short-term learning activities. The current study uses the lens of the Self-Determination Theory of motivation and proposes a series of…
Descriptors: High School Students, Learning Motivation, Personal Autonomy, Psychological Needs
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Montrieux, H.; Raes, A.; Schellens, T. – Journal of Computer Assisted Learning, 2017
A quasi-experimental study was set up in secondary education to study the role of teachers while implementing tablet devices in science education. Three different classroom scripts that guided students and teachers' actions during the intervention on two social planes (group and classroom level) are compared. The main goal was to investigate which…
Descriptors: Secondary School Teachers, Quasiexperimental Design, Teacher Role, Handheld Devices
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Fang, N.; Guo, Y. – Journal of Computer Assisted Learning, 2016
Computer simulation and animation (CSA) has been receiving growing attention and wide application in engineering education in recent years. A new interactive CSA module was developed in the present study to improve student learning of particle kinetics in an undergraduate engineering dynamics course. The unique feature of this CSA module is that…
Descriptors: Computer Simulation, Animation, Academic Achievement, Kinetics
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Fleming, R.; Stoiber, L. C.; Pfeiffer, H. M.; Kienzler, S. E.; Fleming, R. R.; Pedrick, L. E.; Barth, D. J.; Reddy, D. . – Journal of Computer Assisted Learning, 2016
This study was undertaken to evaluate whether the student success associated with the "U-Pace" instructional approach, which integrates mastery-based learning with proactive instructor support in an online learning environment, would replicate for both economically disadvantaged students and students who are not economically…
Descriptors: Teaching Methods, Mastery Learning, Academic Achievement, Economically Disadvantaged