NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 15 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lanqin Zheng; Yunchao Fan; Zichen Huang; Lei Gao – Journal of Computer Assisted Learning, 2024
Background: Online collaborative learning has been widely adopted in the field of education. However, learners often find it difficult to engage in collaboratively building knowledge and jointly regulating online collaborative learning. Objectives: The study compared the impacts of the three learning approaches on collaborative knowledge building,…
Descriptors: Cooperative Learning, Electronic Learning, College Students, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Mugur V. Geana; Dan Cernusca; Pan Liu – Journal of Computer Assisted Learning, 2024
Background: Education is, after gaming, the second largest sector embracing augmented reality (AR) at an accelerated pace, yet studies on AR's potential as an efficient learning environment had mixed results. Objectives: This study's primary objective is to test students' interaction with graphical 3D elements in AR and its impact on information…
Descriptors: Learner Engagement, Computer Simulation, Technology Uses in Education, Information Dissemination
Peer reviewed Peer reviewed
Direct linkDirect link
Schmitz, Birgit; Hanke, Katja – Journal of Computer Assisted Learning, 2023
Background: The COVID-19 lockdown forced students and teachers to adjust to remote lecturers and digital learning material and design criteria for online classes became the centre of discussion. Objectives: The purpose of this empirical study was to investigate the relationship between design principles of educational online practices in higher…
Descriptors: Learner Engagement, Expectation, Instructional Effectiveness, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Si; Ouyang, Fan; Jiao, Pengcheng – Journal of Computer Assisted Learning, 2022
Background: Online Collaborative Writing (OCW) has been reported to be useful to improve writing quality in higher education. However, challenges emerge during the collaborative processes, mainly centering on how to sustain active interactions and communications in order to complete a high quality of writing. Objectives: Using the design-based…
Descriptors: Learner Engagement, Computer Mediated Communication, Collaborative Writing, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Heilporn, Géraldine; Lakhal, Sawsen; Bélisle, Marilou – Journal of Computer Assisted Learning, 2022
Background: Blended online courses, which combine synchronous and asynchronous online activities, have expanded rapidly in higher education. How to enhance student engagement in such courses is unclear, although it is recognized that student engagement is malleable through instructional strategies. Objectives: Given the above, this study aims to…
Descriptors: Educational Strategies, Learner Engagement, Blended Learning, Trust (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Stevanovic, Aleksandra; Božic, Radoslav; Radovic, Slaviša – Journal of Computer Assisted Learning, 2021
Background: The COVID-19 pandemic has created significant challenges for the global higher education community. Understanding of students' perception has important implications for the quality of the learning process, as it affects students' engagement in learning, helps educators rethink the principles of the learning design and further improve…
Descriptors: Student Experience, Student Attitudes, Distance Education, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Heidari, Elham; Mehrvarz, Mahboobe; Marzooghi, Rahmatallah; Stoyanov, Slavi – Journal of Computer Assisted Learning, 2021
During the COVID-19 crisis, digital informal learning is important for students' academic engagement. Although scholars have highlighted the importance of students' digital competence in improving digital informal learning (DIL), the mediating role of DIL between digital competence and academic engagement has remained ambiguous. The purpose of…
Descriptors: Electronic Learning, Informal Education, Correlation, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Almusharraf, Norah Mansour; Bailey, Daniel – Journal of Computer Assisted Learning, 2021
During the COVID-19 outbreak, students had to cope with succeeding in video-conferencing classes susceptible to technical problems like choppy audio, frozen screens and poor Internet connection, leading to interrupted delivery of facial expressions and eye-contact. For these reasons, agentic engagement during video-conferencing became critical for…
Descriptors: COVID-19, Pandemics, Cooperative Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Guo, Pengyue; Saab, Nadira; Wu, Lin; Admiraal, Wilfried – Journal of Computer Assisted Learning, 2021
Project-based learning (PjBL) engages students in knowledge acquisition, application, and construction through artefact development. Based on the Community of Inquiry framework, this study characterized college students' social and cognitive presences in online PjBL and examined how presence was related to their academic performance. Twenty-four…
Descriptors: Communities of Practice, Inquiry, Active Learning, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Tsay, Crystal Han-Huei; Kofinas, Alexander K.; Trivedi, Smita K.; Yang, Yang – Journal of Computer Assisted Learning, 2020
Learners in the higher education context who engage with computer-based gamified learning systems often experience the novelty effect: a pattern of high activity during the gamified system's introduction followed by a drop in activity a few weeks later, once its novelty has worn off. We applied a two-tiered motivational, online gamified learning…
Descriptors: Higher Education, College Students, Computer Games, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Ma, Maggie – International Journal of Computer-Assisted Language Learning and Teaching, 2022
From a sociocultural perspective, this case study explored two intermediate-level Chinese university EFL students' multi-dimensional engagement with asynchronous computer-mediated mode of peer feedback. Data sources included student drafts, peer feedback, think-aloud protocols, stimulated recall, and semi-structured interviews. The two students…
Descriptors: Learner Engagement, Computer Mediated Communication, Feedback (Response), Peer Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Korkealehto, Kirsi; Leier, Vera – International Journal of Computer-Assisted Language Learning and Teaching, 2021
This research presents a virtual exchange project between two tertiary institutions in New Zealand and Finland with 26 participants who were intermediate German language students. During the project, the students used a closed Facebook group to post about given topics; the posts combined video, audio, and text that adhered to multimodal…
Descriptors: German, Second Language Learning, Second Language Instruction, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Sinnott, Mark; Xia, Ling Angela – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This software review evaluates the Moodle plugin Level Up, which aims to add a gamification element to this commonly-used online education platform. The reviewers report their use of the plugin, describing its strengths, weakness and future potential. In doing so, they share their experiences of using it during a recent project that developed a…
Descriptors: Computer Software Reviews, Online Courses, Integrated Learning Systems, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Caruso, Marinella; Fraschini, Nicola; Kuuse, Sabine – International Journal of Computer-Assisted Language Learning and Teaching, 2019
Feedback is one of the most important influences on second language learning. While much research has been undertaken in the field of corrective feedback, the study of student engagement with feedback in languages remains understudied. This article addresses the need for more interactive, effective and time-saving feedback, achieving more student…
Descriptors: Feedback (Response), Learner Engagement, Second Language Learning, Higher Education