Publication Date
In 2024 | 0 |
Since 2023 | 0 |
Since 2020 (last 5 years) | 1 |
Since 2015 (last 10 years) | 6 |
Since 2005 (last 20 years) | 6 |
Descriptor
Source
Journal of Applied Behavior… | 8 |
Author
Austin, Jennifer L. | 2 |
Donaldson, Jeanne M. | 2 |
Groves, Emily A. | 2 |
Wiskow, Katie M. | 2 |
Gettinger, Maribeth | 1 |
Healy, Sean | 1 |
Hirsch, Shanna Eisner | 1 |
Joslyn, P. Raymond | 1 |
Judge, Joann P. | 1 |
Kern, Lee | 1 |
Lloyd, John Wills | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 6 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 3 |
Early Childhood Education | 2 |
Kindergarten | 2 |
Primary Education | 2 |
Grade 1 | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 8 |
Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to…
Descriptors: Educational Games, Class Activities, Classroom Techniques, Program Evaluation
Hirsch, Shanna Eisner; Healy, Sean; Judge, Joann P.; Lloyd, John Wills – Journal of Applied Behavior Analysis, 2016
We examined whether a group contingency increased engagement during elementary school physical education sessions. The intervention employed procedures (explicit instruction, goal setting, and reinforcement) drawn from the first tier of classwide function-related intervention teams (CW-FIT; Wills et al., 2009). Results showed salutary increases in…
Descriptors: Physical Education, Elementary School Students, Intervention, Instruction
Donaldson, Jeanne M.; Wiskow, Katie M.; Soto, Paul L. – Journal of Applied Behavior Analysis, 2015
The Good Behavior Game (GBG) has been demonstrated to reduce disruptive student behavior during implementation. The effects of playing the GBG on disruption immediately before and after the GBG are unknown. The current study evaluated the effects of the GBG on disruption in 5 kindergarten classes immediately before, during, and after GBG…
Descriptors: Student Behavior, Behavior Problems, Functional Behavioral Assessment, Behavior Change
Peer reviewed
Gettinger, Maribeth – Journal of Applied Behavior Analysis, 1993
Four grade-two boys received invented spelling guidance with creative writing periods and direct instruction with guided practice on spelling. Although direct instruction resulted in more targeted words spelled correctly, invented spelling resulted in more nontargeted words spelled correctly, higher preference ratings by children, and higher…
Descriptors: Drills (Practice), Grade 2, Instructional Effectiveness, Invented Spelling
Peer reviewed
Kern, Lee; And Others – Journal of Applied Behavior Analysis, 1994
A case study of an elementary school child with emotional and behavioral problems illustrates a process of descriptive assessment, functional assessment, and assessment-based intervention. The descriptive information generated hypotheses about variables maintaining the problem behavior which were then tested in the classroom environment.…
Descriptors: Behavior Change, Behavior Disorders, Case Studies, Change Strategies