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Kim, Ji Young; Fienup, Daniel M.; Draus, Cassandra J.; Wong, Kristina K. – Journal of Applied Behavior Analysis, 2023
We compared the effects of different "mastery" criteria and doses on the acquisition and maintenance of sight words for 4 second graders with and without disabilities. First, we replicated Set Analysis and Operant Analysis conditions where participants were taught sight words in 20-trial (4 operants, 5 opportunities) sessions.…
Descriptors: Sight Vocabulary, Elementary School Students, Grade 2, Students with Disabilities
Verdun, Victoria R.; Fienup, Daniel M.; Chiasson, Brittany A.; Greer, R. Douglas – Journal of Applied Behavior Analysis, 2022
Peer-mediated instructional strategies (e.g., peer tutoring) have been effective at teaching academic responses in previous research. This study extended the literature by programming for inference-making, or derived relations. Across two experiments, researchers investigated the use of peer tutoring and inference-making to teach…
Descriptors: Peer Teaching, Inferences, Grade 3, Elementary School Students
Nieto, Paola; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
A recent intervention, the Step it UP! game (Galbraith & Normand, 2017), consists of an interdependent group contingency to increase student physical activity. In addition, previous research demonstrated that adult interaction may reinforce physical activity (Larson et al., 2014). We extended research on the Step it UP! game by comparing the…
Descriptors: Intervention, Contingency Management, Physical Activity Level, Educational Games
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Normand, Matthew P.; Burji, Carla – Journal of Applied Behavior Analysis, 2020
The Step it UP! Game is an interdependent group reinforcement contingency based on the Good Behavior Game. We evaluated the effects of the Step it UP! Game on the number of steps taken by 3rd-grade students during physical-education (PE) classes at a local public elementary school. We divided the class into 2 teams and awarded a "Step it UP!…
Descriptors: Physical Education, Games, Game Based Learning, Physical Activity Level
Deshais, Meghan A.; Fisher, Alyssa B.; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2019
We used a reversal design with an embedded multielement design to compare the effects of an independent group contingency and a randomized dependent group contingency on compliance with assigned literacy worksheets in a first-grade general education classroom. Nine participants were selected based on low levels of compliance in baseline or by…
Descriptors: Comparative Analysis, Compliance (Psychology), Reinforcement, Grade 1
Donaldson, Jeanne M.; Matter, Ashley L.; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2018
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure.…
Descriptors: Preferences, Feasibility Studies, Positive Behavior Supports, Student Behavior
Dickson, Misty Jo; Vargo, Kristina K. – Journal of Applied Behavior Analysis, 2017
During situations in which a gunman is present on a school campus, lockdowns are initiated until the threat is removed. However, there are no data demonstrating an effective teaching strategy to increase students' correct responding during a lockdown. We evaluated the effectiveness of behavioral skills training (BST) to teach three groups of…
Descriptors: Kindergarten, Teaching Methods, Emergency Programs, School Safety
Petursdottir, Anna Ingeborg; Aguilar, Gabriella – Journal of Applied Behavior Analysis, 2016
Receptive identification is usually taught in matching-to-sample format, which entails the presentation of an auditory sample stimulus and several visual comparison stimuli in each trial. Conflicting recommendations exist regarding the order of stimulus presentation in matching-to-sample trials. The purpose of this study was to compare acquisition…
Descriptors: Kindergarten, Males, Receptive Language, Identification
Kuhl, Sarah; Rudrud, Eric H.; Witts, Benjamin N.; Schulze, Kimberly A. – Journal of Applied Behavior Analysis, 2015
This study investigated the effects of 2 interdependent group contingencies (individual vs. cumulative classroom goal setting) on the number of pedometer-recorded steps taken per day. Thirty third-grade students in 2 classrooms participated. An ABACX design was conducted in which the X phase referred to a replication of the most successful phase…
Descriptors: Children, Physical Activities, Goal Orientation, Measurement Equipment
Donaldson, Jeanne M.; Wiskow, Katie M.; Soto, Paul L. – Journal of Applied Behavior Analysis, 2015
The Good Behavior Game (GBG) has been demonstrated to reduce disruptive student behavior during implementation. The effects of playing the GBG on disruption immediately before and after the GBG are unknown. The current study evaluated the effects of the GBG on disruption in 5 kindergarten classes immediately before, during, and after GBG…
Descriptors: Student Behavior, Behavior Problems, Functional Behavioral Assessment, Behavior Change