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Yang, Dayae; Kopcha, Theodore J. – International Journal of Designs for Learning, 2022
Computer programming has become an essential part of K12 education, promoted as a way for students to engage in computational thinking that helps develop students' ability to analyze and solve problems and prepare them for future careers. Tabletop board games are seen as an effective means to help students learn computer programming. Several board…
Descriptors: Educational Games, Design, Programming, Computer Science Education
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Shifflett, Jim; Herman, Kristin; Hines, Lisa; Nikiema, Jacqueline – International Journal of Designs for Learning, 2022
This design case documents the development of a new online training program to teach circuit court interns in Wise County, Virginia, how to create smart land records, or land record abstracts stored on a blockchain. The authors first describe the instructional context behind land record abstraction and the clients' original specifications for the…
Descriptors: Instructional Design, Online Courses, Internship Programs, Courts
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Chen, Yan – International Journal of Designs for Learning, 2021
The design and implementation of hybrid, technology-enhanced learning environments is a sophisticated process, especially when incorporating relevant sociocultural factors to support culturally and linguistically diverse students' learning. In this paper, I review and provide a description of an iterative design process for a mobile-assisted…
Descriptors: Cultural Background, Middle School Students, Hispanic American Students, English Language Learners
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Stewart, John; Sheppard, Kathleen – International Journal of Designs for Learning, 2021
To combat high dropout rates and low motivation for online courses, we gamified a history of science course. To do so, we used an online educational program called 3DGameLab to convert what had been a well-liked face-to-face lecture and discussion course to an online format, for the purposes of long-distance teaching and learning. Within…
Descriptors: Game Based Learning, Curriculum Development, Science History, Online Courses
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Howard, Craig D.; Baaki, John W. – International Journal of Designs for Learning, 2021
This article presents two similar design cases and a discussion of how like values resulted in dissimilar design moves. Both cases were gamified learning activities for graduate students in instructional design. Both interventions employed rapid prototyping and were delivered synchronously in an at-a-distance setting. This article compares the two…
Descriptors: Design, Instructional Design, Learning Activities, Graduate Students
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Leung, Javier – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
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Huiyu, Zhang; Fang, Linda – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
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Asojo, Abimbola; Vo, Hoa – International Journal of Designs for Learning, 2021
Interior design education aims to provide students with real learning experiences. The authors, hence, combined problem-based learning (PBL) and design thinking to design a seven-week studio project in the Interior design program at a land-grant Midwest university. Thirty-two sophomores were engaged in different stages of the design process for…
Descriptors: Teaching Methods, Interior Design, Problem Based Learning, Design
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Dondlinger, Mary Jo – International Journal of Designs for Learning, 2021
Although online course design is no longer new, few design cases describe the development of entire courses based on principles of student-centered learning design. This design case chronicles the context, design challenges, and successes and failures of a graduate course on Technology & Inquiry-based Instructional Methods for an online…
Descriptors: Student Centered Learning, Online Courses, Instructional Design, Graduate Students
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Huang, Jalin; Boling, Elizabeth; Yan, Yichuan – International Journal of Designs for Learning, 2021
This design case chronicles a photography assignment starting with its origins in the master's level lab of a communications design program in Taiwan's National Yunlin University of Science and Technology, directed by Jalin Huang. We follow this assignment through its adaptation for a basic media development course taught by Professor Elizabeth…
Descriptors: Photography, Assignments, Masters Programs, Graduate Students
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Strycker, Jesse – International Journal of Designs for Learning, 2021
The redesign of learning spaces has been a growing trend in education, especially higher education. The redesign of such spaces takes time and involves a variety of stakeholders, sometimes resulting in ill-defined designs. This can be exacerbated when individuals leading such efforts depart and there is not a consensus on the design, sometimes…
Descriptors: Educational Facilities Design, Educational Environment, Higher Education, Stakeholders
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Shepherd, Craig E.; Smith, Shannon M.; Kvenild, Cassandra; Buss, Alan; Ratcliffe, Claire – International Journal of Designs for Learning, 2021
University faculty members, librarians, and support staff developed hands-on, consumable, science, technology, engineering, and mathematics (STEM) curricular materials that could be inexpensively provided to large audiences. Goals included fostering STEM interest, teaching STEM principles, and encouraging continued exploration in home and school…
Descriptors: STEM Education, Teaching Methods, Paper (Material), Manipulative Materials
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Darragh, Janine J.; Petrie, Gina Mikel; Pichinevskiy, Stan – International Journal of Designs for Learning, 2021
Educative Curriculum Materials (ECMs) are teaching materials that have the dual function of providing learning activities to students and providing professional development to the teachers that use them. Answering a call for professional development opportunities, and with input from English teachers in rural Nicaraguan schools, the designers…
Descriptors: Computer Software, Second Language Learning, Second Language Instruction, English (Second Language)
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Squire, Kurt D. – International Journal of Designs for Learning, 2021
At Play in the Cosmos is a game for University-level Astronomy courses. Designed as a collaboration between the Games + Learning + Society Center, an academic center at the University of Wisconsin-Madison, and Norton & Company, Cosmos is intended to support a "game-first" model of curriculum in which students play the game before…
Descriptors: Astronomy, Game Based Learning, Learning Activities, Design
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Breman, Jeroen; Oostra, Kristin; Bosch, Charity; Kaiser, Jason – International Journal of Designs for Learning, 2021
This case describes the move to emergency remote delivery of classroom instruction at Northwest Lineman College (NLC), a private trade school focusing on educating the utility industry workforce. In particular, this case will describe the artifacts developed and critical design decisions the ad-hoc project team made to continue educating students…
Descriptors: Emergency Programs, Distance Education, Resilience (Psychology), Vocational Education
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